I see your point about adding leaders to go with the likes of Villains and Shamblers. However I think it is interesting getting them without them, and I also think it makes some sense. Hiring brigands is one thing, but convincing them to go on a covert mission is another. Similarly, the shamblers on land may have a good reason for not going back underwater, without a convincing leader. It is interesting and challenging to at least sometimes not have all the pieces necessary all in one place. It's usually not difficult to get an underwater commander. It's a bit trickier to get a stealthy commander for some nations. There are some independent provinces with amphibious commanders, though.
In sum, I think it'd be nice if
sometimes there were independent land-based-shambler/villain leaders were available, but I think there should still be some provinces that don't have them, because there are other ways to get them.
Getting frustrated and challenged is a big part of the fun of this game.
PvK
Quote:
Originally posted by Saber Cherry:
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There are a few units that I think would be extremely useful... if only! Those are Villians, Woodsmen, Hoburg Militia, Burgmeister Guards, and land-based Shamblers. I never build any of them, except the Woodsmen (because of their 11 precision). What would make them useful:
Villians, Hoburg Militia, and Woodsmen: These are stealth units with no stealth commanders! I would love these things if the provinces included stealth commanders, costing less than ~3gp per unit (as opposed to the Druid, which costs 90 and leads 10, for 9gp per unit... and requires a temple and lab... crazy!). What's wrong with a 30 gold, 10 leadership (or 40 gold, 25 leadership) Chief Villian, Hoburg Militia Captain, or Woodsman Huntmaster?
Shamblers: The ones on land are amphibious, with no amphibious commanders! That makes NO sense. Sure, you might be able to find a water mage, but where there are Shamblers, there should be shambler commanders.
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