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				December 3rd, 2003, 01:19 PM
			
			
			
		  
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				Re: Racial Specific Pretenders (Limitations)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Jasper: 
Watch out however, as there's currently a bug such that units with retreat orders during an assasination just die. I lost Angerboda while site searching to this in my first demo game. :-/ 
			
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 Not a bug I think. The commander dies if he retreats during an assassination attempt, that's the rule. Keep in mind that astral mages, like Angerboda, can cast Returning if they have some astral gems. Casting a spell does not count as 'retreat'. 
Cheers 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 3rd, 2003, 04:27 PM
			
			
			
		  
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				Re: Racial Specific Pretenders (Limitations)
			 
             
			
		
		
		
		I thought retreat orders were ignored during assassination attempts, or that's the way it was in Dom I IIRC. 
		
	
		
		
		
		
		
		
			
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				December 3rd, 2003, 04:45 PM
			
			
			
		  
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				Re: Racial Specific Pretenders (Limitations)
			 
             
			
		
		
		
		It is a bug.  There are supposed to be no retreats during assassinations - or in the arena, I think.  This is listed in the assassination description, and the devs confirmed it.  Except possibly a rout after 30 or 40 turns, which is different than a retreat. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 3rd, 2003, 05:22 PM
			
			
			
		  
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				Re: Racial Specific Pretenders (Limitations)
			 
             
			
		
		
		
		
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				Originally posted by Jasper: 
 The only rainbow mage I'd really consider would be the Druid -- because it has stealth. 
			
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 You should give the Ghost King a try. It's slightly more expensive (105 more than druid for starting the 8 paths, but it starts with 3 dominion), but has much higher survivability than other rainbow mages. (35hp, stealth, ethereal, cold/poison immunity and automatically summons it's own stealthy bodyguards) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 4th, 2003, 10:10 PM
			
			
			
		  
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				Re: Racial Specific Pretenders (Limitations)
			 
             
			
		
		
		
		
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				Originally posted by Jasper: 
 I lost a scout building a fortress to assasination once, and had to restart as well.  Sounds like a bug. 
			
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 Was this on the first turn of construction, or a later turn? 
 
If he was killed before he actually started construction, you shouldn't get the continue construction option - although IMO you should get your gold back. 
 
On the other hand, if construction was already in progress, then you should be able to continue it. 
 
Of course I assume he didn't complete the construction before dying as you certainly would have noticed that!    
		
	
		
		
		
		
		
		
			
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				December 4th, 2003, 11:28 PM
			
			
			
		  
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				Re: Racial Specific Pretenders (Limitations)
			 
             
			
		
		
		
		This was long enough ago I'm not completely sure.  I think it was the 2nd turn of construction however.  I sure don't remember getting any gold back!  450 was a lot of gold to miss at the time... 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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