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December 11th, 2003, 06:26 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Assasins
Quote:
Originally posted by Argitoth:
The best way to kill commanders is to script your assassin to cast Swarm. Thats 1 nature gem per dead commander.
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Clever...=)
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December 11th, 2003, 06:58 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Assasins
Thanks, Saber Cherry.
Quote:
Originally posted by Teleolurian:
What school is Swarm?
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Level 4 Alteration. (Requires 1 Nature Magic)
Thats easier to get than Level 4 Construction and Level 2 Enchantment.
[ December 11, 2003, 17:00: Message edited by: Argitoth ]
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December 11th, 2003, 07:16 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Assasins
I still think the best is 2-blood and "hellbind heart" (ok I never say best, how about high on the list?). You get the commander to switch to you with all their abilities and items. Plus THEY attack that province immeadiately after so if they are a strong commander, or the Last one, you get the province.
Even without assassins I have a liking for hellbind. 5-air will let you cast that whirlwind or whatever that snags a commander from a far province. So many stacked bonuses in that. Weakening an approaching army drastically (sometimes 100 troops or summons suddenly not commanded), gaining equipment you didnt have to make, gaining experienced commanders, types of units you cant normally build. I like to send an air mage to any red amazon province I find. Make a lab and set it up with one air mage and 3 or 4 bloodmages to do the hellbinds.
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December 11th, 2003, 07:18 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Assasins
Thats all great and dandy, but
#1. Thats a lot of reaserch and magic
#2. I was just talking about C'tis assassins.
[ December 11, 2003, 17:18: Message edited by: Argitoth ]
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December 11th, 2003, 07:21 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Assasins
You can't entirely stop a mage from casting spells, because the defender gets first action.
I doubt Swarm would help much against ethereal, mistformed, or invulnerable commanders. Ever try to assassinate a Vanheim hero?
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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December 11th, 2003, 07:34 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Assasins
Well ok, Swarm doesn't always work. But I like it!
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December 11th, 2003, 07:49 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Assasins
Quote:
Originally posted by Taqwus:
You can't entirely stop a mage from casting spells, because the defender gets first action.
I doubt Swarm would help much against ethereal, mistformed, or invulnerable commanders. Ever try to assassinate a Vanheim hero?
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My thoughts exactly. Swarm probably won't kill tough commanders, or commanders with bodyguards.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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December 11th, 2003, 10:44 PM
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Re: Assasins
Swarm isn't very effective for killing*. Most of the time the only commander that dies to a swarm is one that would die to a poison dagger. What swarm is effective for is giving you time to cast eagle eye and decay.
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December 12th, 2003, 03:26 AM
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Sergeant
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Join Date: Oct 2003
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Re: Assasins
As I see it the idea is that swarm means you only have to survive one round of casting which increases your survivability.
Nice idea - must try it as I like assasins.
Like your stealing commanders ideas Gandalf. Could be truly devestating if you got the right/wrong commander.
Cheers
Keir
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December 12th, 2003, 07:35 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Assasins
It seems raise dead is the best way to go for assassinations.
I would have won my Last assassination if I pulled off two raise skeletons instead of one swarm and one raise skeleton.
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