.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old December 15th, 2003, 09:33 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Anyone want to help with the combat simulator?

Ok, here is the data I have so far in text file formats. Sorry, Zen, ranged weapons are not yet modeled, and they may never be, but I added them anyway=)

I sorted these alphabetically in Excel, but I will probably write a function that sorts them either alphabetically or by item number (unsure which is better).

************************************************

Weapons:


name=Axe att=-1 def=-1 dam=7 length=1 hands=1 hits=1
name=Battleaxe dam=9 length=3 hands=2 hits=1
name=Bite def=-1 dam=2 hits=1
name=Boulder dam=10 hands=1 hits=1 ammo=2 rng=9999
name=Broad_Sword att=1 dam=6 length=2 hands=1 hits=1
name=Claw hands=1 hits=1
name=Crossbow prec=2 dam=10 hands=2 hits=1 strengthNotAdded=1 rof=2 ammo=12 rng=35
name=Dagger att=1 dam=2 hands=1 hits=1
name=Falchion dam=7 length=2 hands=1 hits=1
name=Fist att=-1 def=-1 dam=-2 length=2 hands=1 hits=1
name=Flail att=1 def=-2 dam=3 length=3 hands=2 hits=2
name=Glaive att=-1 def=-1 dam=10 length=4 hands=2 hits=1
name=Gore att=-1 def=-1 hits=1
name=Great_Sword att=1 def=2 dam=9 length=3 hands=2 hits=1
name=Halberd att=-1 def=-1 dam=10 length=4 hands=2 hits=1
name=Hammer def=-1 dam=7 length=1 hands=1 hits=1
name=Hoof dam=10 hits=1 strengthNotAdded=1
name=Javelin prec=-2 dam=3 hands=1 hits=1 ammo=3 rng=9999
name=Jotun_Axe att=-1 def=-1 dam=7 length=3 hands=1 hits=1
name=Jotun_Battleaxe dam=9 length=4 hands=2 hits=1
name=Jotun_Longsword def=1 dam=9 length=3 hands=1 hits=1
name=Jotun_Spear dam=3 length=5 hands=2 hits=1
name=Lance att=1 dam=22 length=4 hits=1 ammo=1
name=Long_Bow prec=1 dam=13 hands=1 hits=1 strengthNotAdded=1 ammo=12 rng=40
name=Long_Spear def=-1 dam=3 length=5 hands=2 hits=1
name=Mace dam=4 length=1 hands=1 hits=1
name=Maul def=-1 dam=9 length=3 hands=2 hits=1
name=Morningstar att=1 def=-2 dam=6 length=2 hands=1 hits=1
name=Pike att=1 def=-1 dam=5 length=6 hands=2 hits=1
name=Poison_Dagger att=1 dam=2 hands=1 hits=1 poisondam=15
name=Poison_Sling prec=-4 dam=5 hands=1 hits=1 strengthNotAdded=1 poisondam=5 ammo=6 rng=13
name=Quarterstaff att=1 def=3 dam=3 length=4 hands=2 hits=1
name=Short_Bow dam=10 hands=1 hits=1 strengthNotAdded=1 ammo=12 rng=30
name=Short_Sword def=1 dam=5 length=1 hands=1 hits=1
name=Sling prec=-3 dam=9 hands=1 hits=1 strengthNotAdded=1 ammo=15 rng=20
name=Spear dam=3 length=4 hands=1 hits=1
name=Trident dam=7 length=4 hands=2 hits=1
name=Venomous_Fangs def=-1 dam=2 hits=1 poisondam=15
name=Whip att=-1 dam=9 length=5 hands=1 hits=1 strengthNotAdded=1


************************************************

Items:


name=Buckler def=1 aprot=2
name=Chain_Mail_Hauberk def=-2 aprot=11 enc=2
name=Full_Chain_Mail def=-3 aprot=14 enc=3
name=Full_Helmet def=-1 aprot=2
name=Full_Leather_Armor def=-1 aprot=6 enc=1
name=Full_Plate_of_Ulm def=-5 aprot=18 enc=5
name=Full_Scale_Mail def=-3 aprot=11 enc=3
name=Furs def=-1 aprot=4 enc=1
name=Helmet aprot=1
name=Kite_Shield def=3 aprot=4 enc=2
name=Leather_Cuirass aprot=3
name=Leather_Hauberk aprot=4
name=Lorica_Segmentata def=-1 aprot=10 enc=2
name=Plate_Cuirass def=-1 aprot=11 enc=2
name=Ring_Mail_Cuirass aprot=5
name=Ring_Mail_Hauberk def=-1 aprot=7 enc=1
name=Round_Shield def=2 aprot=3 enc=1
name=Scale_Mail_Cuirass def=-1 aprot=7 enc=1
name=Scale_Mail_Hauberk def=-1 aprot=9 enc=2
name=Tower_Shield def=4 aprot=3 enc=2


************************************************

Creatures:


name=Archer hp=10 str=10 att=8 def=8 prec=10 mr=10 mrl=10 ap=12 gold=8 res=1 bEnc=3
name=Barbarian hp=13 str=12 att=10 def=10 prec=10 mr=9 mrl=9 ap=12 gold=8 res=1 bEnc=2
name=Buffalo hp=25 str=16 att=8 def=12 nprot=8 prec=2 mr=7 mrl=14 ap=22 gold=20 res=4 bEnc=5 regen=15 ethereal=75 lucky=50 berserker=3
name=Elite_Militia hp=10 str=10 att=9 def=9 prec=10 mr=10 mrl=8 ap=10 gold=8 res=1 bEnc=4
name=Human hp=10 str=10 att=10 def=10 prec=10 mr=10 mrl=10 ap=12 gold=10 res=1 bEnc=3
name=Militia hp=10 str=10 att=8 def=8 prec=10 mr=10 mrl=10 ap=10 gold=7 res=1 bEnc=4
name=Soulless hp=15 str=12 att=4 def=3 prec=4 mr=5 mrl=50 ap=6 iceproof=100 poisonproof=100 undead=1
name=Soulless_Warrior hp=15 str=12 att=5 def=4 prec=5 mr=5 mrl=50 ap=6 iceproof=100 poisonproof=100 undead=1
name=TC_Archer hp=10 str=10 att=8 def=8 prec=10 mr=10 mrl=10 ap=12 gold=10 res=1 bEnc=3
name=TC_Footman hp=10 str=10 att=10 def=10 prec=10 mr=10 mrl=10 ap=12 gold=10 res=1 bEnc=3
name=TC_Imperial_Archer hp=10 str=10 att=10 def=10 prec=11 mr=10 mrl=12 ap=12 gold=13 res=1 bEnc=3
name=TC_Imperial_Footman hp=10 str=10 att=10 def=11 prec=10 mr=10 mrl=12 ap=12 gold=13 res=1 bEnc=3
name=TC_Imperial_Guard hp=10 str=10 att=11 def=11 prec=10 mr=13 mrl=13 ap=12 gold=10 res=1 bEnc=3
name=Tribal hp=10 str=10 att=10 def=10 prec=10 mr=10 mrl=8 ap=12 gold=8 res=1 bEnc=3
name=Ulm_Guardian hp=14 str=12 att=12 def=10 prec=10 mr=9 mrl=14 ap=12 gold=10 res=1 bEnc=3
name=Ulm_Infantry hp=12 str=10 att=10 def=10 prec=10 mr=9 mrl=10 ap=12 gold=10 res=1 bEnc=3
name=Ulm_Pikeneer hp=12 str=10 att=10 def=10 prec=10 mr=9 mrl=11 ap=12 gold=10 res=1 bEnc=3


************************************************

Units:


name=Battle_Buffalo creature=Buffalo weapon=Spear item=Leather_Cuirass item=Helmet item=Tower_Shield
name=Elite_Militia creature=Elite_Militia weapon=Spear item=Leather_Hauberk item=Helmet item=Round_Shield
name=Heavy_Infantry_1 creature=Human weapon=Spear item=Ring_Mail_Hauberk item=Helmet item=Round_Shield
name=Heavy_Infantry_2 creature=Human weapon=Broad_Sword item=Scale_Mail_Hauberk item=Helmet item=Round_Shield
name=Heavy_Infantry_3 creature=Human weapon=Broad_Sword item=Chain_Mail_Hauberk item=Helmet item=Round_Shield
name=Light_Infantry_1 creature=Human weapon=Spear item=Leather_Cuirass item=Round_Shield
name=Light_Infantry_2 creature=Human weapon=Spear item=Ring_Mail_Cuirass item=Helmet item=Round_Shield
name=Maul_Barbarian creature=Barbarian weapon=Maul item=Full_Leather_Armor
name=Medium_Militia creature=Militia weapon=Spear item=Ring_Mail_Cuirass item=Helmet item=Round_Shield
name=Militia creature=Militia weapon=Spear item=Leather_Cuirass
name=Soulless creature=Soulless weapon=Claw
name=Soulless_Warrior_1 creature=Soulless_Warrior weapon=Spear item=Ring_Mail_Cuirass
name=Soulless_Warrior_2 creature=Soulless_Warrior weapon=Broad_Sword item=Chain_Mail_Hauberk
name=Sword_Barbarian creature=Barbarian weapon=Great_Sword item=Full_Leather_Armor
name=TC_Archer creature=TC_Archer weapon=Short_Sword item=Full_Leather_Armor item=Helmet
name=TC_Glaive_Footman creature=TC_Footman weapon=Glaive item=Full_Leather_Armor item=Helmet
name=TC_Imperial_Glaive_Footman creature=TC_Imperial_Footman weapon=Spear item=Full_Scale_Mail item=Helmet
name=TC_Imperial_Guard creature=TC_Imperial_Guard weapon=Falchion item=Full_Scale_Mail item=Helmet item=Tower_Shield
name=TC_Imperial_Spear_Footman creature=TC_Imperial_Footman weapon=Spear item=Full_Scale_Mail item=Helmet item=Tower_Shield
name=TC_Pike_Footman creature=TC_Footman weapon=Pike item=Full_Leather_Armor item=Helmet
name=TC_Spear_Footman creature=TC_Footman weapon=Spear item=Full_Leather_Armor item=Helmet item=Tower_Shield
name=Tribal_Warrior creature=Tribal weapon=Dagger weapon=Dagger item=Full_Leather_Armor
name=Ulm_Guardian creature=Ulm_Guardian weapon=Halberd item=Full_Plate_of_Ulm item=Full_Helmet
name=Ulm_Infantry_1 creature=Ulm_Infantry weapon=Battleaxe item=Full_Chain_Mail item=Helmet
name=Ulm_Infantry_10 creature=Ulm_Infantry weapon=Morningstar item=Full_Plate_of_Ulm item=Full_Helmet item=Tower_Shield
name=Ulm_Infantry_2 creature=Ulm_Infantry weapon=Battleaxe item=Full_Plate_of_Ulm item=Full_Helmet
name=Ulm_Infantry_3 creature=Ulm_Infantry weapon=Flail item=Full_Chain_Mail item=Helmet
name=Ulm_Infantry_4 creature=Ulm_Infantry weapon=Flail item=Full_Plate_of_Ulm item=Full_Helmet
name=Ulm_Infantry_5 creature=Ulm_Infantry weapon=Hammer item=Full_Chain_Mail item=Helmet item=Tower_Shield
name=Ulm_Infantry_6 creature=Ulm_Infantry weapon=Hammer item=Full_Plate_of_Ulm item=Full_Helmet item=Tower_Shield
name=Ulm_Infantry_7 creature=Ulm_Infantry weapon=Maul item=Full_Chain_Mail item=Helmet
name=Ulm_Infantry_8 creature=Ulm_Infantry weapon=Maul item=Full_Plate_of_Ulm item=Full_Helmet
name=Ulm_Infantry_9 creature=Ulm_Infantry weapon=Morningstar item=Full_Chain_Mail item=Helmet item=Tower_Shield
name=Ulm_Pikeneer_1 creature=Ulm_Pikeneer weapon=Pike item=Full_Chain_Mail item=Helmet
name=Ulm_Pikeneer_2 creature=Ulm_Pikeneer weapon=Pike item=Full_Plate_of_Ulm item=Full_Helmet


************************************************

The stats I am currently tracking:


Creature/Unit stats:
"hp", "str", "att", "def", "nprot", "aprot", "tprot", "prec", "mr", "mrl", "ap", "gold", "res", "enc", "fat", "poison", "reinvig", "maxlength", "bEnc"

Weapon/Item stats:
"hp", "str", "att", "def", "nprot", "aprot", "tprot", "prec", "mr", "mrl", "gold", "res", "enc", "reinvig", "dam", "length", "hands", "hits", "pierce", "strengthNotAdded", "rof", "poisondam", "fatiguedam", "ammo", "rng"

Creature/Unit/Weapon/Armor attributes:
"regen", "ethereal", "lucky", "quick", "fireproof", "iceproof", "shockproof", "poisonproof", "cursed", "fireshield", "paralyzed", "berserker", "berserk", "undead", "magical", "experience", "quickness"


Any questions? Ask away!

-Cherry

[ December 15, 2003, 07:47: Message edited by: Saber Cherry ]
__________________
Cherry
Reply With Quote
  #22  
Old December 15th, 2003, 09:51 AM

Guest
 
Posts: n/a
Default Re: Anyone want to help with the combat simulator?

Bad_Saber!

I am currently on a small project up on the theme issue; but after I'm done with getting that under way I'll go back to here helping you with this.

I'll do C'tis, Man, Jotun and all their subthemes if you'd like.

What do you want to do about specialized units? (Commanders, Thematic summons, Etc)

I_can_just_throw_the_data_and_let_you_cringe
Reply With Quote
  #23  
Old December 15th, 2003, 10:14 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Anyone want to help with the combat simulator?

C'tis, Man, and Jotunheim would be excellent! In fact, the word "Jotun" instead of "Jotunheim" would be easier for everyone=) Generally, since unit names are what Users will type, making them short and descriptive is nice... so abbreviating countries with 2 letters (except for countries with 3 or fewer) is probably a good idea. So you might use:

JO for Jotun
TC for Tien Chi
ER for Ermor
AB for Abysia
MAR for Marignon
AR for Arco
MAC for Machaka
AT for Atlantis
RY for Ryleh
Ulm for Ulm
Man for Man
CA for Caelum
PA for Pangaea
MI for Mictlan
PY for Pythium
VA for Vanheim
CT for Ctis

For commanders... just put "commander" in the name. So a normal indy unit (LI or HI) uses the "Human" creature... I guess an indy commander (there are three types, 11 prot, 13 prot, and 15 prot) could just use the "Human Commander" creature, which has slightly better stats, and be named "Commander 1", "Commander 2", and "Commander 3". Feel free to name things however you want - as long as it makes sense, and no two units or two items or two weapons or two creatures have identical names.

-Cherry
__________________
Cherry
Reply With Quote
  #24  
Old December 15th, 2003, 10:47 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Anyone want to help with the combat simulator?

Johan's battle-mechanic answers, in concise format. "Roll" always means "2d6*".

1) Lances are never used for repel purposes.

2) Multi-hit weapons (like flails) hit only once during repel attempts.

3) The repel-attempt morale save is: 2d6+morale versus 10+2d6+attack_roll-defence_roll.

4) Do multi-hit weapons cause multiple defense decreases on the opponent, or just one? (Unanswered - probably multiple.)

5) There is no defense decrease from being hit by a repel attempt.

6) Armor-piercing damage is calculated like this: (dam+str+roll)-(prot/2+roll).

7) Poison and elemental resistances PROBABLY affect the final damage, after all the rolls and subtractions. For example, Poison Resistance (50), against strong poison (15) would have a poison damage formula like this: ((15+roll)-(roll))*0.50 and Cold Resistance (75) would have a damage formula like this against Cold Bolt (19 damage): ((19+roll)-(prot+roll))*0.25

8) Triple damage versus undead (and demons, and so forth) is PROBABLY calculated like this: (dam*3+str+roll)-(prot+roll), or possibly like this: ((dam+str)*3+roll)-(prot+roll). For spells (like Holy Pyre), of course, the strength would not matter, and also, "prot" would become "prot/2" if the damage was armor piercing.

And one more question - the answer to #3, about morale-saves on repel attempts. Does that mean that the length difference of the weapons does not affect the morale save? I was assuming that a dagger (L=0) versus pike (L=6) was more likely to fail the repel attempt morale throw than a sword (L=2) versus spear (L=4). Is that not true?

-Cherry
__________________
Cherry
Reply With Quote
  #25  
Old December 15th, 2003, 12:25 PM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: Anyone want to help with the combat simulator?

That's correct it is not easier to repel a dagger with a pike than it is to repel a dagger with a sword.
__________________
http://www.illwinter.com
Reply With Quote
  #26  
Old December 15th, 2003, 01:10 PM

UNIVAC UNIVAC is offline
Corporal
 
Join Date: Oct 2003
Location: Barcelona
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
UNIVAC is on a distinguished road
Default Re: Anyone want to help with the combat simulator?

If i want to help with some race, where do i get the data from? directly from the game? hacking the data files?
__________________
--------------
Artificial Intelligence Is Better Than No Intelligence At All.
Reply With Quote
  #27  
Old December 15th, 2003, 01:10 PM

tka tka is offline
Corporal
 
Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
Thanked 0 Times in 0 Posts
tka is on a distinguished road
Default Re: Anyone want to help with the combat simulator?

name=Broad_Sword att=1 dam=6 length=2 hands=1 hits=1
I think it should be: att=0 def=1 ?
Reply With Quote
  #28  
Old December 15th, 2003, 07:16 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Anyone want to help with the combat simulator?

Quote:
Originally posted by Morag:
name=Broad_Sword att=1 dam=6 length=2 hands=1 hits=1
I think it should be: att=0 def=1 ?
Ah, that's right, thanks!

UNIVAC: So far, I've been getting all the data from the game, running it in a window.
__________________
Cherry
Reply With Quote
  #29  
Old December 16th, 2003, 12:47 PM

UNIVAC UNIVAC is offline
Corporal
 
Join Date: Oct 2003
Location: Barcelona
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
UNIVAC is on a distinguished road
Default Re: Anyone want to help with the combat simulator?

**** CREATURES

name=Atlantian hp=12 str=11 att=10 def=9 prec=8 mr=10 mrl=10 ap=10 gold=10 res=2 bEnc=3
name=Coral_Guard hp=13 str=11 att=11 def=10 prec=8 mr=10 mrl=11 ap=10 gold=15 res=14 bEnc=2
name=Shambler hp=22 str=15 att=10 def=9 prec=8 mr=10 mrl=11 ap=11 gold=30 res=1 bEnc=3
name=War_Shambler hp=22 str=15 att=10 def=9 prec=8 mr=10 mrl=13 ap=11 gold=35 res=10 bEnc=3
name=War_Lobster hp=13 str=11 att=11 def=10 prec=8 mr=10 mrl=11 ap=8 gold=50 res=4 bEnc=3
name=Mother_Guard hp=24 str=15 att=11 def=10 prec=8 mr=10 mrl=14 ap=11 gold=60 res=27 bEnc=3
name=Consort hp=27 str=16 att=12 def=11 prec=8 mr=12 mrl=15 ap=11 gold=80 res=27 bEnc=3
name=Coral_Queen hp=31 str=18 att=12 def=8 prec=8 mr=15 mrl=14 ap=10 gold=230 res=20 bEnc=3
name=King_of_the_Deep hp=27 str=16 att=12 def=8 prec=8 mr=16 mrl=13 ap=12 gold=290 res=20 bEnc=3
name=Initiate_of_the_Deep hp=10 str=8 att=7 def=7 prec=9 mr=13 mrl=12 ap=10 gold=60 res=1 bEnc=5
name=Deep_Seer hp=8 str=7 att=6 def=6 prec=10 mr=16 mrl=13 ap=8 gold=180 res=1 bEnc=7

*** WEAPONS

name=Coral_Spear att=0 def=0 dam=2 length=4 hits=1 poisondam=15
name=Coral_Glaive att=-1 def=-1 dam=9 length=4 hits=1 poisondam=15
name=Coral_Knife att=0 def=0 dam=1 length=0 hits=1 poisondam=15
name=Coral_Club att=0 def=0 dam=4 length=1 hits=1 poisondam=15
name=Claw att=0 def=0 dam=0 length=0 hits=1
name=Dagger att=1 def=0 dam=2 length=0 hits=1
name=Quarterstaff att=1 def=3 dam=3 length=4 hits=1

**** ITEMS

name=Turtle_Shell_Shield aprot=2 def=2 enc=1
name=Coral_Cuirass aprot=8 def=-1 enc=2
name=Coral_Cap aprot=1 def=0 enc=0
name=Coral_Hauberk aprot=10 def=-2 enc=4


**** UNITS

name=AT_Atlantian_Spearman_1 creature=Atlantian weapon=Coral_Spear
name=AT_Atlantian_Spearman_2 creature=Atlantian weapon=Coral_Spear item=Turtle_Shell_Shield
name=AT_Reef_Warrior creature=Atlantian weapon=Coral_Spear item=Coral_Cuirass item=Coral_Cap
name=AT_Coral_Guard creature=Coral_Guard weapon=Coral_Spear item=Coral_Hauberk item=Coral_Cap item=Turtle_Shell_Shield
name=AT_Shambler creature=Shambler weapon=Claw weapon=Claw
name=AT_War_Shambler creature=War_Shambler weapon=Coral_Glaive item=Turtle_Shell_Shield
name=AT_War_Lobster creature=War_Lobster weapon=Coral_Glaive weapon=Claw item=Turtle_Shell_Shield
name=AT_Mother_Guard creature=Mother_Guard weapon=Coral_Glaive item=Coral_Hauberk item=Coral_Cap item=Turtle_Shell_Shield
name=AT_Scout creature=Atlantian weapon=Coral_Knife
name=AT_Shambler_Chief creature=Shambler weapon=Coral_Club
name=AT_Consort creature=Consort weapon=Coral_Glaive item=Coral_Hauberk item=Coral_Cap item=Turtle_Shell_Shield
name=AT_Coral_Queen creature=Coral_Queen weapon=Coral_Knife
name=AT_King_of_the_Deep creature=King_of_the_Deep weapon=Quarterstaff
name=AT_Initiate_of_the_Deep creature=Initiate_of_the_Deep weapon=Dagger
name=AT_Deep_Seer creature=Deep_Seer weapon=Dagger



Ok, here goes the basic army of Atlantis.I hope its all correct.I have used basic values.IMHO, i think that the gold/resources value has not much sense, since these values should be for the unit, not for the creatures (the equipment increases the cost for the same creature in different units).I'm wrong?
Feel free to correct me, or the data posted

[ December 16, 2003, 10:48: Message edited by: UNIVAC ]
__________________
--------------
Artificial Intelligence Is Better Than No Intelligence At All.
Reply With Quote
  #30  
Old December 17th, 2003, 08:10 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Anyone want to help with the combat simulator?

Quote:
Originally posted by UNIVAC:
Ok, here goes the basic army of Atlantis.I hope its all correct.I have used basic values.IMHO, i think that the gold/resources value has not much sense, since these values should be for the unit, not for the creatures (the equipment increases the cost for the same creature in different units).I'm wrong?
Feel free to correct me, or the data posted
UNIVAC:

Thanks so much! Now Atlantis is (essentially) complete=)

The only things I changed:

Coral weapons have "weak poison" not "strong poison" so I changed poisondam=15 to poisondam=5 (weak is 5, strong is 15, death is 35, according to the devs).

Renamed "AT_Atlantian_Spearman_X" to "AT_Spearman_X"

Added "Lobster_Claw", which has different stats than "Claw", even though Illwinter gives them the same name.

As for gold and resource costs... hmmm... I don't know exactly how Illwinter calculates the final resource cost of a unit.

Do you want me to send you the simulator? If so, send me a pm or just post your address here.

-Cherry
__________________
Cherry
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.