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  #21  
Old January 7th, 2004, 11:01 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Maps available

Quote:
Originally posted by NTJedi:
Any chance we'll be seeing a map or two with lots of provinces?? example= 400 provinces or more?
One of two things would need to happen for that in my opinion. Either the MapEditor gets improved, or the random map generator from Dom1 gets upgraded.

OR someone who is very very patient creates one. I can generate a world but manually assigning all the terrains and neighbors is out of the question.
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  #22  
Old January 8th, 2004, 04:04 PM

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Default Re: Maps available

"There seems to be something odd with the lake (#46) in Valhalla though. It's dry ground. Perhaps the battle takes place on the beach?"

Whoops, that was the first province on the first map and I checked 'fresh water' thinking it was a different type of sea
Anyone who wants to correct this can open up valhalla.map with the map editor, right click on 46 (the lake) and check 'Sea', then save and play. Or just assume the name 'The Deep' is a joke and it is a seasonal pond... you know, like those lakes that dry up... err...

"400 provinces or more?"
Not from me, I get obsessed with details and it would take me forever (the current map I am sending to Gandalf took me about 12 hours and it is only 135 provinces), not to mention I enjoy play on smaller maps a lot more.
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  #23  
Old January 8th, 2004, 05:14 PM
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Teraswaerto Teraswaerto is offline
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Default Re: Maps available

Could you also make the new map available for download on the Illwinter site?

[ January 08, 2004, 15:15: Message edited by: Teraswaerto ]
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  #24  
Old January 8th, 2004, 06:13 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Maps available

Quote:
Originally posted by Teraswaerto:
Could you also make the new map available for download on the Illwinter site?
I recommended it also. I think its really far too nice to be used for my random junk but he still wants one so we are going forward. *sigh* I wish somebody playing with C would look at the old DomMap code. Should be fairly easy to upgrade it

[ January 08, 2004, 17:36: Message edited by: Gandalf Parker ]
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  #25  
Old January 8th, 2004, 10:09 PM

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Default Re: Maps available

All right ! Gandalf has hosted my new map Miirunst on his site pending illwinter putting it up.

You need these 2 files:
http://www.techno-mage.com/~dominion...2/Miirunst.tga
http://www.techno-mage.com/~dominion...2/Miirunst.map
Simply download them into your dominions2/maps
directory.

Additionally, Gandalf has randomized a .map if you like the map it but want a change of pace. Simply download this file to your maps directory:
http://www.techno-mage.com/~dominion.../MiirunstX.map
and choose to play "Miirunst X." It will not overwrite the original Miirunst .map file.
Today the theme is 'poke in the eye' with powerful creatures inhabiting temples and fortresses spread across the land.

New random maps will be forthcoming, soon on a daily basis.

The .tga download is the big one (bout 30 megs) so here is a screenshot of it to peruse before you eat up Gandalf's bandwidth

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  #26  
Old January 8th, 2004, 10:14 PM

General Tacticus General Tacticus is offline
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Default Re: Maps available

Looks great, I must try it !

With Mictlan of course...
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  #27  
Old January 8th, 2004, 10:46 PM
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Default Re: Maps available

The maps are now also available at www.illwinter.com

Thanks Tiltowait and Gandalf!
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  #28  
Old January 8th, 2004, 10:52 PM

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Default Re: Maps available

mmmm, Mictlan. I got stuck with em as Last pick in a 3-turn a week game, so I decided to practice blood magic and ever since I am loving them! Nothing like watching those heavy calvery go down to a horde of imps on turn 5! Someday I may reveal my secred Mictlan recipe (can't now, got 16 spys on this form to worry about )

I suggest 8-14 players for Miirunst, with 2 of those being the underwater races. I'm playing it solo with 12 right now and like that pace. And remember the middle province is not completly worthless, it has a lot more magical resources than the surface or the abyss... 'course with the random maps, could be very different.
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  #29  
Old January 8th, 2004, 10:56 PM

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Default Re: Maps available

I can't remember the answer to this question so I'll ask it again...

Why are the .tga files so fricking huge? 30mb is a hella big file for a damn map no? I mean not all of us have the broadband
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  #30  
Old January 8th, 2004, 11:06 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Maps available

Quote:
Originally posted by licker:
I can't remember the answer to this question so I'll ask it again...

Why are the .tga files so fricking huge? 30mb is a hella big file for a damn map no? I mean not all of us have the broadband
Give us time to level out on the huge TGA files. With Dom1 all maps were few colors and 640x480 or some size like that. Dom2 dropped all the limits and we are having fun with it.

One advantage to the way Im doing things though is that I re-use TGA files and write new .map files which are just text. For instance that same directory has .map files generated daily to give random opponents to each race.

The .map file for MiirunstX will probably be added to the daily re-random file so you only need to download that huge TGA once.
Hmmm I will go add a zip of the Miirunst game now.
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