Turn 4 Orders
The Unrest died out in the two provinces I took previously, so I brought the taxes back up to 100%. My two new provinces are at 15 and 10, so I lower their taxes to 50% and 60% respectively.
My total income is 323, with an upkeep of 55.
Gem income is 3 Air, 2 Water (nothing has changed.)
My Scout, having found no local defense and no Province Defense, elects to attack the province Ulm took on turn 2, as their army moved west to take the province just north of my capital. Knowing that Ulm could reinforce, I put my Scout on Retreat orders, so that if there is some opposition, he will not be lost (and yes, I'm adjacent to a friendly prov
).
Urgek, being all alone now, is going to go west to get himself killed... I mean, to get accurate intelligence on the plains defenders to my west.
My prophet, with all 18 of my Archers on the right wing of the army (and staying behind them), moves to the prov NE of my capital (which supposedly has some good income), to meet up with the new Storm General, hopefully to take it out.
The Seraph, taking command of the 6 Wingless, is moving directly north to come up against the Flank of Ulm, and to help shelter the Scout if he needs to retreat.
The new Storm General, who has the following 3 squads:
(1 Mammoth/8 Wingless in Forward Middle)
(2 Horn Warriors on Guard Commander with the Commander)
(10 Archers (Fire Archers order) on left Flank with the Commander)
moves to meet up with the Prophet who is bringing a heavy force of Archers to support taking the NE Province, which is supposed to have ~(40 Archer/Militia).
The Pretender and one Seraph in the capital are Researching (and should finish Evo2 this turn).
Dante's Stingers are up for hire, and, liking most of the HI Mercs, I decide to hire them in the capital, to possibly aid in a strike against Ulm. A good bulwark unit to supplement my Archers is about what I need.
With my meager remaining Gold, I hire another Seraph in my Capital.
Burelk is moving SE against ~50 (Militia/HI). Since I don't have the money to rehire him (assuming I want to further my research curve), I'm hoping I can get a pyrrhic victory, and get him nigh massacred while still taking the prov. Burelk has some experience, but is allegedly outnumbered. It'll be bloody, either way.
Ulm's army, just north of my cap, looks to either go due north (away from me), or possibly to the east, which is the province my main army/ies are converging on. I'm hoping he moves first, gets bloodied (or bloodies the indies), and I then swoop in to mop up. That's another reason the Scout is attacking this turn... if I'm going to have a good possibility of being at war, I'd like to maximize my chances early on.
Ulm's capital has the dubious distinction of being exactly 3 Provinces to the NW-N-NW of my cap, which brings him range of a paradrop that could wipe him up. I just have to make sure I can take his PD of 20 Arbalesters, 5 IoUlm, Priest (woo), and CoUlm. I may be capable of that soon.
Checking on Ulm's pretender, I notice that it is:
Ninsaba, Devourer of Sins, Lady of Flames. Points to Fire Magic, as well as blood? or Death? In any event, her Dominion doesn't seem to be too high, so I might have a good chance of just preaching him out (as it seems he only came towards me early). A Vamp Queen would be annoying, but that could very well be my opponent.
Lastly, to the west of Burelk's position (and almost where I sent him) is a bunch of woodsman types, basically screaming Druids. That'll be very nice to get, as it adds another stealthy priest to the arsenal, but more importantly gives access to a double Nature mage inherently, so I could possibly start getting Supply items, which I think I'm going to need.
That's the info for this turn.
If I need to add anything in here, please let me know. I'm trying to give all the pertinent info, without boring everyone.
Have fun, and comment away!
Wyatt