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July 10th, 2004, 11:04 PM
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Corporal
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Join Date: Mar 2004
Location: st. paul MN
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Re: MP Game - no Quickhost closed
that subject caine is OT and can be left to our pm's.
[ July 10, 2004, 22:09: Message edited by: djtool ]
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July 10th, 2004, 11:13 PM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: MP Game - no Quickhost closed
So on what's the IP address and the port we should connect at?
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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July 11th, 2004, 01:23 AM
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Corporal
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Join Date: Mar 2004
Location: st. paul MN
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Re: MP Game - no Quickhost closed
I'd like to play as pangaea.
[ July 10, 2004, 12:25: Message edited by: djtool ]
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July 11th, 2004, 01:50 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP Game - no Quickhost closed
Quote:
Originally posted by djtool:
I'd like to play as pangaea.
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Is there some reason you haven't been taking your turns in Cradle of Uncivilization? (mosehansen, 2280?)
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Wormwood and wine, and the bitter taste of ashes.
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July 11th, 2004, 03:20 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
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Re: MP Game - no Quickhost closed
Once the game registration and who is playing has been officially settled, I'll have everyone email me pretenders. Once that's done I'll set up the server and post the address and port at that time.
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July 11th, 2004, 03:41 AM
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Major General
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Join Date: Jan 2004
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Re: MP Game - no Quickhost closed
I don't use email. Can't we just do this the regular way? You can't email binaries anyway, it garbles the telnet.
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July 11th, 2004, 04:06 AM
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Captain
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Join Date: May 2004
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Re: MP Game - no Quickhost closed
I'll be Ulm if there are still slots open.
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July 11th, 2004, 04:13 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP Game - no Quickhost closed
Quote:
Originally posted by Norfleet:
I don't use email. Can't we just do this the regular way? You can't email binaries anyway, it garbles the telnet.
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My guess is that he doesn't want to post the IP and port publicly, as there's numerous valid reasons for avoiding that. (Security reasons, making sure that only the players who are _supposed_ to be in the game are uploading the correct pretenders, etc.)
Still need a finalized list of players / nations, both for us, and him.
Actually, a suggestion - everyone should at least email the name of the theme they're playing, along with the pretender file, to Sheap. Best to have at least half-arse validation that everyone is only selecting the themes that are allowed.
(One of my games recently, turn 16, we had to restart because someone (oops!) hadn't abided by the rules. It happens to us all - but better to try and avoid it.)
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Wormwood and wine, and the bitter taste of ashes.
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July 11th, 2004, 05:38 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
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Re: MP Game - no Quickhost closed
Of course you can email binaries. Well, maybe you can't, since you don't have email, but everyone else can
Security wasn't really what I was thinking (although that is a good point) as much as, there is just less chance of random chaos if game setup is done manually. In my experience it is a rare day when all the players do all the setup steps correctly. But I am flexible.
How about this: Once we have a particular start date and schedule agreed upon, I will just put the server up a sufficient amount of time before game start and people can upload their pretenders "normally." I'll wait to upload mine until Last, that way if someone does bungle something, there'll be a chance to correct it without the game accidentally starting and then having to do it all over again.
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July 11th, 2004, 02:07 PM
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Re: MP Game - no Quickhost closed
Quote:
Originally posted by Mardagg:
How about disabling the score graphs btw?
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I like score graphs on. Mostly I think it's reasonable that everyone have some idea what's going in the world.
Mark
[ July 11, 2004, 13:09: Message edited by: Mark the Merciful ]
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