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July 26th, 2004, 04:12 PM
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Lieutenant General
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Join Date: Feb 2004
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Thanked 54 Times in 39 Posts
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Re: Lab Secrets
they produce a gem a turn alexi.
and hammers stack w/ FotA - which runs the risk of being quickly dispelled anyways.
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July 26th, 2004, 05:34 PM
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Sergeant
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Join Date: Jun 2004
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Re: Lab Secrets
"yeah the Niefel giants unfortunately have no recuperation and will sooner or later get an affliction if used early because you can't equip them too good so early ."
Niefel giants can never be equipped but I find that if you crank them out steadily you get a killer critical mass that can eat any indep and seems to never take any damage. Some of the older ones pick up afflictions. Critical mass is 7 with W9 blessing more without.
Niefel Jarls are still a mystery to me but they are SC you buy with cash not gems which must mean something? Regeneration items would be nice on them.
Pickles
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July 26th, 2004, 05:49 PM
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General
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Join Date: Nov 2000
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Re: Lab Secrets
Quote:
Originally posted by Pickles:
Niefel Jarls are still a mystery to me but they are SC you buy with cash not gems which must mean something? Regeneration items would be nice on them.
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Niefel Jarls have statistics and abilities that make them only slightly weaker than Ice Devils. Their major weaknesses are their 50% fire weakness, and their base encumbrance of 4. Put a wraith sword on them, and they can deal with most living armies.
What they tend to have the most trouble with are nations that can produce large numbers of lifeless units and summons. C'Tis, Ermor, and the air nations can be much more difficult for them to deal with.
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July 27th, 2004, 12:46 AM
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Corporal
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Join Date: May 2004
Location: vermont
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Re: Lab Secrets
My "standard" neifel jarl has +2hit and +2 defense bless. After quickness and bless and breath of winter 1 takes almost any province assuming good armor,luck pendant,wraih sword and flying booties. I have taken 80 hvy inf and hvy cav with 2 easily. With bless they are as good as ice devils, which i recruit all of them asap also) and by late game what else is there to spend money on? A "free" - no gem to recruit - Sc every turn ..sweet! If clamming is going well I have been know to spend 50 astral pearls and empower them to cast ethereal on themselves but thats fun not a good use of gems ( I like my sandbox). A giant with ethereal weapon hits for bonecrushing damage kinda sweet
frosted flake
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July 27th, 2004, 01:03 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Lab Secrets
Quote:
Originally posted by Arryn:
quote: Originally posted by Frosted Flake:
I should have said as Neifelheim , jotun has terrible reseachers..250 au for 7 is as bad as it gets
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I'm rather partial to Seithkona, and in general I prefer the Utgard theme to Neifel. The Neifel giants may kick butt, but they are too expensive for my taste, and the Neifel theme does leave me feeling magically-impaired. If I need a mini-SC chassis, I'd much rather build it on a Bane Lord or a Firbolg playing the Utgard theme than a Neifel giant, freeing up my cash to buy magic researchers. If I played Neifel, my money would be tied up in either cost-ineffective mages or in pricey mini-SCs.
But this strays afar from the thread's topic, so I'll stop discussing the Joys of Jotun(TM) now. yeah the Niefel giants unfortunately have no recuperation and will sooner or later get an affliction if used early because you can't equip them too good so early .
thnx for the rp graph caine and storm and arryn
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July 27th, 2004, 12:08 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Lab Secrets
Astral is not recommended for Mind Duel, but it's your sandbox...
If you are for big amounts of armor-negating damage without possiblity to use astral SCs, like fighting versus a 9S sphinx, give your Niefel Jarl Constr. 6 item Gate Cleaver. 29 points of an. damage, plus the strength...
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July 27th, 2004, 12:54 PM
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Sergeant
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Join Date: Jun 2004
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Re: Lab Secrets
"My "standard" neifel jarl has +2hit and +2 defense bless. "
I have +4 defence quickness & reinvigoration 3
(w9 e6)
"After quickness and bless and breath of winter 1 takes almost any province"
Creeping is not a big issue, it is players I am worried about (and tritons too to be fair)
"assuming good armor..."
What is good armour? I found the black plate too heavy so I guess air armour is good.
I was tempted to use robe of "etherealness" - which leaves low prot but good defence & enc.
Or what - elements/red dragon scale?
Shroud of the battle saint (but they are sacred -this sounds funny on Ice devils)
I have not quite got them figured out yet.
Pickles
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July 27th, 2004, 02:32 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Lab Secrets
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July 27th, 2004, 03:03 PM
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General
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Join Date: Nov 2000
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Re: Lab Secrets
Quote:
Originally posted by Boron:
[QB]now scenario 2 : niefel jarl vs wraith lord :
question first : how is soul vortex calculated ? which att / def values does it have because a wraith lord can cast it without buffing .
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Soul vortex is a spell. There's no attack or defense involved.
Quote:
how do you deal with afflictions?
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You don't really need to. Unless it's feeblemind, blindness, or a chest wound they won't have that much effect.
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so do you lose an eye every time you hit the wearer or not ?
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The eye shield causes damage, not a magical effect.
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July 27th, 2004, 03:18 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Lab Secrets
Quote:
Originally posted by Graeme Dice:
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thnx for the answers graeme but i am a bit confused now :
Quote:
Originally posted by Graeme Dice:
Soul vortex is a spell. There's no attack or defense involved.
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so how many targets are then chosen for the soul vortex effect each round ?
is it then something like randomly select 1-5 targets in soul vortex range each one randomly suffers e.g. 1-10 hp drained x fatigue added for y drained life ?
Quote:
Originally posted by Graeme Dice:
You don't really need to. Unless it's feeblemind, blindness, or a chest wound they won't have that much effect.
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almost all afflictions hurt you . losing an arm e.g. means armslot item lost + -2 attack or something like that .
there are plenty of these afflictions .
all greatly decrease your odds to hit other sc's so they are a problem right ?
Quote:
Originally posted by Graeme Dice:
The eye shield causes damage, not a magical effect.
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really ? in zens miqr stands : hit by opponent : affliction , lost an eye
an affliction is no damage in my definition .
as far as i would understand it is that you get the affliction lost an eye not more not less . nowhere there is a description about damage .
more questions to eyeshield : so will the eyeshield when you are hit always give the hitter the lost an eye affliction ?
or is there a saving roll ?
furthermore again : can you stack 2 eyeshields and once you are hit 1 time the hitter will be instant blind ? or does he still need to make 2 hits .
furthermore what is hit by opponent :
example 1 : my opponent wins his attackthrow vs my defensethrow .
but my protection is high enough that i suffer no hploss .
is that a hit ?
or is a hit only example 2 :
attackthrow won vs defensethrow and damagethrow greater protectionthrow , result : real hp loss suffered .
thnx for your answers
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