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  #21  
Old August 12th, 2004, 07:42 AM
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Default Re: New Jotun theme: Muspelheim

Try uncompressing the tga file.
When you save the tga file in PSP8 (save as) there is a box called 'advance', press the button and an option appears. Click 'uncompressing tga'.
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  #22  
Old August 12th, 2004, 11:49 AM
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Default Re: New Jotun theme: Muspelheim

Also, check that it saves in 24Bit color, the game says it can use 32 as well, but everytime I tried it didnt work...
So go for 24!
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  #23  
Old August 12th, 2004, 04:47 PM
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Default Re: New Jotun theme: Muspelheim

Azhur, did you get my PM?
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  #24  
Old August 13th, 2004, 07:40 AM

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Default Re: New Jotun theme: Muspelheim

Quote:
Azhur, did you get my PM?
Yep.. you're free to assist me.

Now a couple of coding problems:

- No matter what leader-command i give, all my commanders have a leadership of 25, except my mage (40). What's the issue here?

-------------------------------------------------------------------------------------------------------------
[PROBLEM SOLVED]
- My new unique pretender, Surt, won't show up in the SC selection screen. Why is that?
-------------------------------------------------------------------------------------------------------------

- How can I edit my pretender cost?
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  #25  
Old August 13th, 2004, 01:20 PM
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Default Re: New Jotun theme: Muspelheim

Quote:
- No matter what leader-command i give, all my commanders have a leadership of 25, except my mage (40). What's the issue here?
Can you post an example of the writing codes? I don't got have that problem so I think I can assist you on that problem


best regards
Thilock
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  #26  
Old August 13th, 2004, 04:14 PM
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Default Re: New Jotun theme: Muspelheim

Azhur, here some samples. I made two, one without burnt sizes and one with.

256x64 pix banner



128x32 pix banner



Feel free to use them, or if you have anything else in mind then please tell


best regards
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  #27  
Old August 14th, 2004, 03:40 AM

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Default Re: New Jotun theme: Muspelheim

Quote:
Quote:
- No matter what leader-command i give, all my commanders have a leadership of 25, except my mage (40). What's the issue here?
Can you post an example of the writing codes? I don't got have that problem so I think I can assist you on that problem

best regards
Thilock
Check the first page of my thread and there you'll see the code.

That logo sure looks fine, though somewhat reminds of your draconian one. Still very well crafted, I'll put it in use right away..
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  #28  
Old January 9th, 2005, 08:43 AM

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Default Re: New Jotun theme: Muspelheim

All right guys I'm back on track with this mod.

Questions:

- What modding command do I use to define the cost of a pretender? I tried #pretendercost-command, but that didn't work out..

- Is a 64x64 pixel sized tga-file right when creating sprites for giants?
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  #29  
Old January 9th, 2005, 09:23 AM
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Default Re: New Jotun theme: Muspelheim

It's #gcost
Enter the number on many points the pretender should cost.

From the Mod manual:
#gcost
The cost in gold. This is also the cost in design points for pretenders.[/i]

Read somewhere that a normal human unit is 32 pix high I dunno how wide. But I'm making the elf on 64x64 pix and the elf is 32 pix high so their are space to weapons and alike.
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