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October 8th, 2004, 01:57 PM
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Sergeant
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Join Date: Sep 2004
Location: Belgium
Posts: 222
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Re: Obscure, unintuitive and unforgiving
I have two strategies to build sphereworlds:
1: when I have plenty of resources I make 8 spaceyard ships
and have em construct like this:
1->3: 3xcables
4:1xCables + 1xplating
5->7: 3xplating
8: generator
the generator always takes 3 times as long as the cables and plating, so this always works out.
when I havent got much resources I place 21 spaceyard ships and have 10 build plating and 10 cables and one generator, but I stop every plating and cables construction at 0.1yr from completion. (or use a slower spaceyard than the max for those so that it comes about equal in timing with the generator)
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October 8th, 2004, 01:59 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Obscure, unintuitive and unforgiving
Quote:
bbq said:
So what's the problem? Well, I really dislike part of the mechanics of the game, its lack of documentation and the unforgiving nature of the interface itself.
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Preach it, my brother. SEIV, despite its many splendors, can cause just as many headaches. I've been playing for years, and I still mess up on interface issues. Just wait til you lose a 100 ship fleet because you forgot to click Break Formation in some menu buried in the bowels of the Strategies tab...
I feel like an enabler in a co-dependant relationship. SEIV beats the crap out of me, but I still love her. Always will.
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October 8th, 2004, 02:16 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Obscure, unintuitive and unforgiving
Why not mothball the stuff until you've done all the retrofits and repaired all the new components? You'd need some serious resource storage in your empire, but then you wouldn't pay for any maintenance during the build operation.
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Things you want:
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October 8th, 2004, 05:49 PM
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Private
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Join Date: Oct 2004
Posts: 37
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Re: Obscure, unintuitive and unforgiving
By the way, thanks for everyone's input.
One thing that I still don't quite understand is *why* anyone would spend the time and resources to build a sphere world. If you have that much surplus, I'd assume you are either winning the game or are almost done. New planets are easily captured or created from asteriods, so why bother create it?
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October 8th, 2004, 06:06 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Obscure, unintuitive and unforgiving
Quote:
bbq said:One thing that I still don't quite understand is *why* anyone would spend the time and resources to build a sphere world.
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I think it is one of those "becuase it's there" things. Some mods make them more feasible...
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October 8th, 2004, 06:06 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Obscure, unintuitive and unforgiving
Imperial ego! Don't you want your own Sphereworld in your homesystem?
Ringworlds are a more realistic option, since they only require Stellar Manipulation V (against VIII for Sphereworlds), and they are cheaper to build. Their main use is to counter Star Destroyers, when these eventually become available. You cannot destroy a Ringworld, and saving your systems by building Ringworlds on important stars can be considered.
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October 8th, 2004, 06:07 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Obscure, unintuitive and unforgiving
Well, for someone like me, I like to turtle and slowly expand. That means it might be turn 150 before I have real conflict and my war machine might only start grinding in turn 175-250.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 9th, 2004, 12:26 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Obscure, unintuitive and unforgiving
In NGC5, I have just completed my 16th Ringworld... they will probably never pay back what was invested in them because the number of enemies is decreasing fast, but it was still fun to build them... doing it just because it is possible
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October 9th, 2004, 03:12 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: Obscure, unintuitive and unforgiving
I like to build sphereworlds, too. It gives me such a sense of accomplishment, to reach the technological and economic capability to do so. Especially those trinary star triple sphereworlds! I never build ring worlds because I want to wait until I've researched sphere worlds and get double the facility spaces. But I have never completely filled up a sphere world because it just takes too long...
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October 10th, 2004, 01:12 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Obscure, unintuitive and unforgiving
Problem, in a game vs. humans, it will end some turn, and it might be too late for sphereworlds. NGC5 has just reached turn 100 and its the first vote for game end now.
Against AI, where you can just continue to show off, sphereworlds are nicer than ringworlds, sure
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