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February 24th, 2005, 09:18 AM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: Can a player take over a Neutral AI Empire?
I like the idea of directed spatial ruptures. Stick a range on it, and volia! warp travel!
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February 24th, 2005, 05:07 PM
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Lieutenant General
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Re: Can a player take over a Neutral AI Empire?
Quote:
PvK said:
Quote:
luke_slovakian said:
I was playing my friend on hot seat (demo). And it was 4 turns into the game and a neutral empire frigate came to my sector. It was pretty weird.
A nuetral ship in my sector. And then he sent a colony ship but after those two ships he never left his system. Weird
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That's interesting... maybe certain AI modes are immune to the restriction?
PvK
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doubt it. more likely, the demo just did things differently than the full version of the game.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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February 24th, 2005, 05:10 PM
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Major General
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Re: Can a player take over a Neutral AI Empire?
THe demo is an earlier version of SE4, and is not the same as the final version.
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February 24th, 2005, 05:24 PM
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National Security Advisor
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Re: Can a player take over a Neutral AI Empire?
Even in the demo the neutral AI is restricted from warp travel. There have always been flukes that happen occasionally allowing a neutral to get a ship out of his home system from time to time. They isn't consistant and can't be duplicated on demand, but it happens just often enough to keep alive the idea that there's some way for neutrals to leave their home system. My feeling is it's probably some obscure code bug that Malfador just wasn't ever able to track down.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 24th, 2005, 05:35 PM
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General
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Re: Can a player take over a Neutral AI Empire?
I once gave a communications link to a couple of neutrals I was in contact with, hoping that they would open a trade treaty and improve both of their economies and also mine as I was trading with both. Instead they went to war, and started trying to send ships to each others' systems! This was funny, but also showed how imperfect the restrictions on neutrals are/were.
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February 24th, 2005, 05:42 PM
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National Security Advisor
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Re: Can a player take over a Neutral AI Empire?
That's funny! That's almost as funny as the neutral that built a star destroyer, and then used it. I never actually saw that, but I heard it happened to someone once. It might be urban legend though.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 24th, 2005, 06:56 PM
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National Security Advisor
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Re: Can a player take over a Neutral AI Empire?
That's a great example of a species not being ready for advanced technology! Kind of like homo sapiens...
PvK
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February 25th, 2005, 01:48 AM
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General
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Re: Can a player take over a Neutral AI Empire?
Yikes! But that illustrates another problem with the way neutrals are handled. They shouldn't build stellar manipulation ships at all. They are described as being unable to use warp point technology to travel, so how would they be able to use it to open/close warp points? And of course any tampering with their own star is suicide. They should be restricted to planetary techs, and perhaps even the tektonic bomb is too much for them to have.
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