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March 2nd, 2005, 07:46 PM
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Shrapnel Fanatic
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Re: This may be too many planets...
Quote:
StrategiaInUltima said:
Narf: Read the rest of the thread. Even in ST and SW, and even HHGTTG (oh I forgot you haven't read those. SACRILEGE!!!!!) travel between systems takes absurdly long. In HHGTTG, the fastest hitchhike from the one side of the galaxy to the other took five years - and that was as fast as possible. In SW, I don't know exactly, but it also takes quite some time. In ST, even travel between some systems placed far between can take two months. I believe that you would need several months of continuous Warp 9 travel to get from one side of the Federation to the other, and remember Voyager? 70000 lightyears... I believe it was 60 or 70 years (could also be 35). And since this galaxy is 100000 lightyears in diaeter, well...
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I did in fact read the rest of the thread. I am well aware of general sci-fi starship travel times. I simply thought it would be fun to have the ships move fast.
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March 4th, 2005, 11:27 AM
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Re: This may be too many planets...
So... there's pics for the buttons? Font doesn't really matter?
It's just that I want to change some fonts for a mod I've made (but I'm not planning to put on the net), but every time I overwrote a font file the game wouldn't load.
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March 4th, 2005, 12:55 PM
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Re: This may be too many planets...
I believe so.
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March 4th, 2005, 01:30 PM
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Re: This may be too many planets...
Geo could you plz upload a version of the UQM with the four-star system clusters?
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March 4th, 2005, 01:37 PM
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National Security Advisor
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Re: This may be too many planets...
Eventually. When I have one ready. 
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March 4th, 2005, 01:45 PM
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Re: This may be too many planets...
Then where did your screenshot come from? Map editor?
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March 4th, 2005, 01:56 PM
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Re: This may be too many planets...
Sorry forgot...
As for the rest it looks good. I'm looking forward to it.
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March 6th, 2005, 05:47 AM
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Shrapnel Fanatic
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Re: This may be too many planets...
So have you decided on how you are going to do this yet Geo? You could definitely have both options (4 systems per system or 9 systems per system) available as different quadrants. If you do this, you need to have something that is not a "standard system" type as the first system in SystemTypes.txt. SE4 has a bug that all maps will have some systems set as this first system, irregardless of how the quadrant is defined.
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