|
|
|
|
|
August 7th, 2005, 07:50 PM
|
First Lieutenant
|
|
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V Video on 3dGamers
Sure. You can see them in some screen shots here and there
Oh, cool, hadn't noticed that ;D
|
August 7th, 2005, 08:05 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: SE V Video on 3dGamers
I dislike the compression they used. Makes the game look like a cheep Nintindo 8bit system game.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
August 7th, 2005, 08:06 PM
|
Private
|
|
Join Date: Feb 2005
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V Video on 3dGamers
Quote:
Imperator Fyron said:Actually, it is. That video has a lot of frames deleted for file size considerations.
|
Nice.
|
August 7th, 2005, 08:12 PM
|
|
Corporal
|
|
Join Date: Dec 2000
Location: England
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V Video on 3dGamers
Does this mean the game is nearly done.A media push suggests this.
|
August 7th, 2005, 08:24 PM
|
|
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V Video on 3dGamers
Quote:
A ASHBERY said:
Does this mean the game is nearly done.A media push suggests this.
|
No, but the retail release of SEIV is coming up some time next month.
|
August 7th, 2005, 08:37 PM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: SE V Video on 3dGamers
Let's hope nobody gets the two confused LOL... I mean SE4 is a great game but if you're expecting a graphical treat along the lines of SE5, well it might be a bit of a disappointment
__________________
The Ed draws near! What dost thou deaux?
|
August 7th, 2005, 08:41 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE V Video on 3dGamers
For the "jerkiness," I was talking about rotating and panning and such. But some of it is a result of using the mouse wheel, which is not a smooth, continuous operation. Much of the jerkiness stems from having to move the finger on and off the wheel.
Ed Kolis said:
Let's hope nobody gets the two confused LOL... I mean SE4 is a great game but if you're expecting a graphical treat along the lines of SE5, well it might be a bit of a disappointment
The next few months on the forums are going to be very interesting...
|
August 7th, 2005, 08:45 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V Video on 3dGamers
Quote:
Ed Kolis said:
OMG... did I just see the bolts fired by a Jraenar ship hit a CueCappa base and cause its rotation to alter in a REALISTIC way as it blew up???
|
That looked like the standard Starfury-style death to me..
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
August 7th, 2005, 09:57 PM
|
|
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V Video on 3dGamers
Quote:
Atrocities said:
I dislike the compression they used. Makes the game look like a cheep Nintindo 8bit system game.
|
Hey! I happened to like the original 8bit NES!
But yeah, the compression left a bit to be desired... cutting down what I'm assuming was 1024x768 resolution to what looks like 640x420, and making everything look fuzzy in the process. Then the temporal compression left parts of the video and ghosts for a second or so after a "scene switch". It would have been a little better I think if they cut down a bit more of the color depth, had 800x600 rez, and let the file size get to around 200MB to kill the temporal effects.
But it's still cool.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|
August 7th, 2005, 09:57 PM
|
|
Corporal
|
|
Join Date: Aug 2004
Posts: 88
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE V Video on 3dGamers
It looked like there were a lot of explosions being caused by non-visible projectiles (at least non-visible int he video). Perhaps the visible projectiles were actually missiles?
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|