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April 9th, 2001, 12:20 AM
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Private
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Join Date: Mar 2001
Posts: 2
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Re: Patch wishlist
I just want all abilities to be available for components/facilities/etc.
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April 9th, 2001, 12:52 AM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
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Re: Patch wishlist
Oh, yes and get restrictions (fully) working!
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April 9th, 2001, 01:27 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Patch wishlist
I like that real-time sugestion. In MOOII the game would run until something happened. Maybe SE4 could do that with an adjustable setting, ie run till first contact, combat, new colony established, etc. That would be great.
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April 9th, 2001, 05:23 AM
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Corporal
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Join Date: Nov 2000
Location: New Jersey
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Re: Patch wishlist
I saw RTS mentioned ...... NNooooooooooooooooooooooooooooooo
If this game series ever goes RTS that is the day I leave.... sigh.
Someone mentioned a race that is super xenophobic etc. etc. - have you played with the Rage yet ? Very similar. Or the mod-packed XiChung or Sergetti??
Has anyone seen the AI use base ships??
If not, that would get my vote - with a general increase of the AI's overall strategy so it is more aggressive and makes more runs on your planets - glassing them of course.
Jason2
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Jason2
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April 9th, 2001, 06:45 AM
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Corporal
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Join Date: Dec 2000
Location: Sherman, TX, USA
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Re: Patch wishlist
1. Improved AI ship construction: The various races have a good initial ship component list, but no variety. Once you discover a race's ship building weakness it's a piece of cake and they don't adjust. Maybe add a tiered approach to the ship construction. Then an attack ship or fighter could have a primary ship design and at least 2 alternates with a percent set for each design. Then a race could be 40%, 30%, 30% in different attack ship designs with 10 ship increments. Do the same with defensive ship designs and you can get a very could mixture. In the above example, the AI would build 4 primary, then 3 1st alternate, then 3 2nd alternate, and then start again with 4 primary. This would require adding a percentage to the ship construction field. An example would be to have 40% have shields with beam weapons and 30% have armor with beam weapons and 30% have shield with missile; then a PPB would not be a race killer. Other examples would be 40 Organic, 30 missile, and 30 beam. The defensive ship could be PD 80%, smart bomb 10%, and plague bomb 10%. Various AIs could have different percentages and different designs, but the key point is the various ship designs could compensate each other's weakness and build on the strengths making a much more deadly fleet-like what a human does. Do the same with fighters. I think one of the reasons the AI gets easy is because ever ship it builds is the same with the same weakness. A mixture of different ship designs would increase the difficulty of the AI.
2. Improve the ground combat. See previous post.
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April 9th, 2001, 09:10 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Patch wishlist
11. Positive Random Events. Events that benefit the player. IE new technology discovered by accident. Derelect ship discovered with new technology. An eco event has IMPROVED the value of a planet.
I suspect that a mod maker could do this as most of the random events are more than likely a negative % value which I speculate, (again I am the reason the Dumby books are written) that if the negative value were changed to a postive value with new events listed, they could become positive events.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 9th, 2001, 09:33 AM
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Sergeant
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Join Date: Mar 2001
Posts: 249
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Re: Patch wishlist
quote: Originally posted by Atrocities:
11. Positive Random Events. Events that benefit the player. ...
I suspect that a mod maker could do this as most of the random events are more than likely a negative % value which I speculate, ...
I've added a few positive type events to the event's file and I believe Dracus has one that's more thorough. Although as someone mentioned in that thread you can look as most events being positive because they are bad things happening to your enemies <G>
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April 9th, 2001, 02:10 PM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
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Re: Patch wishlist
SEIII style starting tech levels would really be nice.
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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April 9th, 2001, 03:00 PM
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Private
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Join Date: Jan 2001
Location: Toronto, Ontario, Canada
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Re: Patch wishlist
For the love of god, no real time!!! This whole RTS fad is ruining the strategy game genre. A strat game is about planning and strategy and lends itself perfectly to the turn based format. All of the RTS games (including AoE and AoK, which I have and played for a while) degenerate into a contest of "who can move their mouse faster" and not strategy. Turning this game into a RTS format would be a tragic mistake.
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April 9th, 2001, 05:13 PM
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Corporal
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Join Date: Feb 2001
Location: Sherwood Park,Alberta,Canada
Posts: 90
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Re: Patch wishlist
Agreed! However I would kill for an ip or internet multi player game right about now, sigh...
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