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  #21  
Old December 21st, 2005, 06:10 PM
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Default Re: Space Opera Mod WIP

I know it doesn't work, but I have never seen SE4 refuse to load Components.txt due to a negative value on such an ability.
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  #22  
Old December 22nd, 2005, 08:02 AM
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Default Re: Space Opera Mod WIP

Quote:
Suicide Junkie said:
Providing lots of resource storage will help too.
Banks (and the storage-only Vault Complex) provide decent amounts of storage, but the thing is I don't want people to be able to store Credits by the tens of thousands in the early game. Credits are rare, and they should stay that way. There's a reason why Banks and Vaults are so expensive.
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