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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #21  
Old August 4th, 2006, 04:00 PM
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Amos Amos is offline
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Default Re: New mod

The nation should be played at 1 Death scale. That way you will soon find yourself short on money.
Are the Gate Keepers and Arcebuses the only units you use? In the next version I'm going to remove the site with resources, its too unbalancing.
I'll think what to do about Gate Keepers to make them less SCish at the beginning of the game.
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  #22  
Old August 4th, 2006, 06:39 PM

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Default Re: New mod

I used them and maybe 5-10 men as a shield to stop cavalry from rushing my arcebuses. I also used a tooled out bengehemon |(empowered to f4 w1) and a few other summons. Death 1 honestly dosnt have that much of an impact on your cash flow for a LONG time and with gatekeepers being the only units causing any real upkeep i would guess id still have plenty (especially if i took order)
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  #23  
Old August 4th, 2006, 10:32 PM
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Default Re: New mod

I'm removing ethereal from all arachnids except for Overlord and Shadow Lord (but I'm lowering Shadows HP). Lowering some Ruah weapons stats. Gate Keepers are still very powerful but not SCs. And lets hope that in Dom 3 I can set the Death scale to 2.
Dont you use Key Keepers at all? Now they are faster than Gate Keepers.

Finished with the sprites for my next mod:



I've finally made the hammer that I like.

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  #24  
Old August 19th, 2006, 05:01 AM
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Default Re: New mod

Added "Enslave Mind" to Lilith and Lucifer.

The new mod is almost finished. Lets see if I can finish it before Dom 3 comes out. Should elephant and cavalry have "Animal" attribute?
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  #25  
Old August 25th, 2006, 01:29 PM
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Default Re: New mod

Those are some very nice sprites.
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  #26  
Old August 25th, 2006, 02:08 PM
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Default Re: New mod

Thanks Those are old version sprites though. I should probably replace them with a new version when I find the time.
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