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  #21  
Old September 12th, 2006, 12:46 PM
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Default Re: Jomonese Blood-Magi???

Quote:
thejeff said:
It's not so much that it's more complex or interesting. I've never had great problems getting leaders for demons.

It just seems unthematic for the simplest solution to be summon up some cheap undead leaders. Now if that becomes really hard in Dom3, it may add some interest. But since you only need 1D and a couple of gems, it seems likely that indy mages will supply that even with the new randoms.

Of course, it also pushes towards the uber blood summons instead of armies of lesser demons.
All the indy mages got redone too. Getting a death indy mage is not so easy, you need to be very lucky for that. Iirc the only poptype death mage that you can find is the death amazon tribe and from magic sites there are not that many neither i think. Maybe 2-3 rare ones.
So if you have no death getting access to death magic is not so easy anymore.

And those cheap death summons are imho suboptimal to lead devil armies etc. since they are a liability then and can easily die in a battle.
Also to use them effectively you need e.g. air boots.

Most Dom3 blood nations do not easily get air or death, so it might be quite interesting in Dom3.

For Dom2 with the Dom2 random system you are correct though there you just got any path eventually with the randoms .
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  #22  
Old September 12th, 2006, 12:59 PM
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Default Re: Jomonese Blood-Magi???

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He can be banished by priests, a fact he is unaware of.
Amusing.

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  #23  
Old September 12th, 2006, 01:22 PM

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Default Re: Jomonese Blood-Magi???

Well, maybe the "undead-demon" confusion in leadership is not a big problem, but I don't agree with trying to justify it through fudges such as "well so you need to be creative"...

To me it's just a not very important but still not logical game simplification.
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  #24  
Old September 12th, 2006, 02:07 PM
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Default Re: Jomonese Blood-Magi???

Quote:
PDF said:
Well, maybe the "undead-demon" confusion in leadership is not a big problem, but I don't agree with trying to justify it through fudges such as "well so you need to be creative"...

To me it's just a not very important but still not logical game simplification.
Agreed.
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  #25  
Old September 12th, 2006, 11:07 PM

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Default Re: Jomonese Blood-Magi???

I love the Dai Oni. So, do they actually turn into ghosts & recuperate when killed? That is cool. I am totally playing Jomon first.

Also, will they eat food?
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  #26  
Old September 13th, 2006, 12:00 AM
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Default Re: Jomonese Blood-Magi???

I believe they'll reduce the supplies in the province they're in, but not technically eat, since they have the need not eat icon.
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  #27  
Old September 13th, 2006, 03:34 AM
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Default Re: Jomonese Blood-Magi???

Quote:
Caduceus said:
Quote:
He can be banished by priests, a fact he is unaware of.
Amusing.

"I am the greatest.." *Poof!*
Of course, with a base MR of 18, he's unlikely to be terribly dismayed by priests using banishment spells, unless Banish Demon has been changed to have increased chances of MR penetration.
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  #28  
Old September 13th, 2006, 04:28 AM
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Default Re: Jomonese Blood-Magi???

Quote:
Fate said:
I love the Dai Oni. So, do they actually turn into ghosts & recuperate when killed? That is cool. I am totally playing Jomon first.

Also, will they eat food?
They are Yomi, not Jomon. Jomon are late era and represent faudal Japan with samurai's. Yomi are early era nation.
Also, Yomi have a heap of other demons they can recruit and that turn into ghosts if killed (ghost form is ethereal of course).
Middle era (Shinuyama) and late era (Jomon) have national spells that allow them to summon some of those demons but it will be hard to pull it off with national mages (wrong magic paths).

They consume food in province (use supplies there) but they don't really need to eat so they never starve.
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  #29  
Old September 13th, 2006, 07:15 PM
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Default Re: Jomonese Blood-Magi???

I guess that's why Japanese demons are always pictured fat.
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