.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 12th, 2006, 01:50 PM
Amos's Avatar

Amos Amos is offline
Captain
 
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
Amos is on a distinguished road
Default Re: Problem Saving Games

Quote:
From a user perspective, the way it is handled in Dominions is just plain silly. Dominions 2 was not an "MP only" game and Dominions 3 is even less so. A considerable number of players play singleplayer only or primarily. Thus, not having save game functionality in-game because the game is multiplayer based is a poor choice, since having the ability avaible does not impact multiplayer adversely.

Yes, you can copy files manually by hand if you want to, but that takes considerably longer time than e.g. choosing save, enter filename, hit save button would do, [and given how Dominions 3 ****s up when alt-tabbing, you probably do have to leave the game to make that copy by hand] and as a result it is something you either write your own script to do automatically (requiring code literacy) or, for all practical purposes, don't do at all. Which leaves you in the cold when the game ****s up and corrupts a save file since this on the spot ends your game. It also presents the "irreversible-death" scenario to new players. YES, they learn by irreversible death, as I'm sure some of you will argue, but they learn much more if they after suffering defeat can retrace to an earlier save and retry their approach to see how they could have changed the outcome, than if they just have to say, tough cookies, let me start all over from the very beginning again.

As for the line of player groupthink that goes "the developers don't like people to cheat on random events/battles/whatever by not rolling with the punches"... as any good developer knows, as far as fun goes, the point of a game is for the players to have fun, not the developers (or even worse, the computer), and anybody not wanting to load an older savegame is free to not do so without any lessening of his gaming experience. (Though it is nice when the developers too have fun, even if it is vicious or satirical fun, it should never be the priority)

It is a baffling newbie-unfriendly design choice that is no doubt a legacy of the MP design of the game and which should have been reconsidered a long time ago. Players cannot be assumed to be Nethack-nerds used to that approach or assumed to be happy with an forced ironman-mode.
Hear Hear!
Reply With Quote
  #2  
Old October 12th, 2006, 01:20 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Problem Saving Games

It'll be cool that some of the Net-nerds you're talking about (Huh hello Gandalf, did we call you ? ) make a simple java or whatever mini-app to manage savefiles...
Reply With Quote
  #3  
Old October 12th, 2006, 01:53 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Problem Saving Games

Note that when the developers are working on the game part-time around their real jobs, the developers having fun is a priority.
If they don't, they'll stop developing.
Reply With Quote
  #4  
Old October 12th, 2006, 01:58 PM

dirtywick dirtywick is offline
Sergeant
 
Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
dirtywick is on a distinguished road
Default Re: Problem Saving Games

I agree that it is a little behind the times, but I think it's a conscious decision to add depth and strategy. In a weird way I think it's fun that an unlucky random event can knock off your unprepared pretender and you're forced to deal with it instead of reloading like the event never happened.
Reply With Quote
  #5  
Old October 12th, 2006, 02:18 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Problem Saving Games

I agree.
I think it does change the feel of the game. It's part of the game and shouldn't be changed lightly. While individuals could always ignore it, that being the accepted default would change both the game and the community around it.


The game does many things against the conventional wisdom. This is one of them. It's a niche game. It will always be by nature a niche game. It's also the largest pre-order Shrapnel's ever had. (Which will hopefully translate into the highest sales as well.) It must be doing something right.
Reply With Quote
  #6  
Old October 12th, 2006, 02:51 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Problem Saving Games

Sadly, I have no willpower. For example, Rome Total War has a save feature. I quit having fun because I became obsessed with saving & reloading between assassination attempts because I just couldn't bare the idea of losing my high level assassin. If a battle went poorly, I was immediately frustrated and would hit the reload button. For myself, the addition of a handy in-game save feature would be a bad thing.

Maybe a nice compromise would be a command line switch that would allow a user to enable/disable an in-game save feature... then if I could just resist the urge to enable it.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.