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  #21  
Old October 24th, 2006, 10:32 AM

Dizzy Dizzy is offline
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Default Re: Boarding parties vs Security Teams

Quote:
Suicide Junkie said:
All you have to do is add 1 point of CQ ability to the hull, then it will go full speed.

So will boarding capture work if vehicles are given 1 CQ ability so we can rid the component list of CQ's?
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  #22  
Old October 24th, 2006, 11:51 AM

Shadowstar Shadowstar is offline
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Default Re: Boarding parties vs Security Teams

Nope, it looks like you have to use a master computer ability instead.

In other words, the only way to make boarding parties work is to make all ships master computer ships.
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  #23  
Old October 24th, 2006, 03:39 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Boarding parties vs Security Teams

Until the bug is fixed, you could work around it by limiting ships to a single crew quarters, but having small/medium/large/etc sized crew quarters.
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  #24  
Old October 24th, 2006, 04:51 PM
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Lord_Shleepy Lord_Shleepy is offline
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Default Re: Boarding parties vs Security Teams

So...

Essentially what this means is that SEV is backwards!
Only ships with "master computer" status can be boarded (which is somewhat silly - should require a different component/weapon at the least) and ships with crews cannot
be boarded.

So why not just flip flop everything so that things make
sense? Use the "master computer" ability on crew quarters
and use "crew" on master computers. that way boarding parties will still work on crew quarters but not on master
computers.
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  #25  
Old October 24th, 2006, 04:53 PM

RonGianti RonGianti is offline
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Default Re: Boarding parties vs Security Teams

Note: the manual states that Master Computers are not a protection against Boarding Parties. This is, apparently, by design.
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  #26  
Old October 24th, 2006, 05:05 PM

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Default Re: Boarding parties vs Security Teams

If you use the Master Computer ability on the crew quarters, the ship won't need a bridge or life support, and the Master Computer WILL need those two.
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  #27  
Old October 24th, 2006, 05:20 PM
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Default Re: Boarding parties vs Security Teams

Quote:
RonGianti said:
Note: the manual states that Master Computers are not a protection against Boarding Parties. This is, apparently, by design.
Hmm. Interesting. I'd like to know how a space marine is supposed to subvert a master computer with a cannon tho. It would probably make more sense to require a "Geek Squad" or something. Unless, of course, the master computer is sentient, and therefore subject to coercion.

Space Marine: Alrighty computer, do what I say or I start snipping wires!
Computer: Never! I'll never surrender to you, alien scum!
Space Marine: Okay, here goes! ***Snip Snip Crunch***
Computer: Oooh...that tickles! Is that all you've got?
Space Marine: ***Mumbles curses under breath and deposits large Blatto grenade on nearest rack of computer equipment***
Computer: Nah-nah-ne-nah-nah. Sticks and stones can break my bones but...
Loud explosion
Computer: AAAAAAGGHHH! You <bleep>! **Sullenly** Fine, I'll do what you want...just...just don't hurt me anymore!
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  #28  
Old October 24th, 2006, 05:41 PM

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Default Re: Boarding parties vs Security Teams

Quote:
Lord_Shleepy said:
Hmm. Interesting. I'd like to know how a space marine is supposed to subvert a master computer with a cannon tho. It would probably make more sense to require a "Geek Squad" or something. Unless, of course, the master computer is sentient, and therefore subject to coercion.
I'd assume the marines have several techs with them for wiring in the appropriate racial controls and reconfiguring the life support to support them once their boarding armor runs out of air, and such. Temporarily bypassing the computer until they can reconfigure it to work for their side instead shouldn't be much harder.
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  #29  
Old October 24th, 2006, 05:59 PM
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Default Re: Boarding parties vs Security Teams

Further test: Do Security and Boarding teams protect a ship?
Target ships using master computer.

one boarding party vs one security station - Boarding team won
six boarding parties vs two security stations - boarding failed; they only kill off 1 security station
six boarding parties vs one security AND one boarding party - boarding won, THEY KILL BOTH
one boarding party vs one security AND one boarding party - THEY STILL KILL BOTH

It was surprising to find that boarding parties did take out one of each component type (security station and boarding party). It was also surprising that just one boarding team could do so.

Looks like boarding is an automatic victory if only zero or one componant of each type exists, and an automatic failure if more than one (of either type) exists. Always fails if crew exist.
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  #30  
Old October 24th, 2006, 06:20 PM

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Default Re: Boarding parties vs Security Teams

Quote:
Lord_Shleepy said:
Hmm. Interesting. I'd like to know how a space marine is supposed to subvert a master computer with a cannon tho. It would probably make more sense to require a "Geek Squad" or something. Unless, of course, the master computer is sentient, and therefore subject to coercion.

Daisy... Daisy...
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