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November 28th, 2006, 03:24 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Fog of War and already colonized planets...
Quote:
President_Elect_Shang said:
Ha-ha-ha; You must not have kids in the U.S. school system! Some of them can’t even name 25 of the 50 States; and that’s assuming they KNOW there’s 50 States!
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Those are the guys that get to pilot the 20-turn out of date fighters.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 28th, 2006, 03:25 PM
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Corporal
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Join Date: May 2003
Location: Anchorage, Alaksa
Posts: 57
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Re: Fog of War and already colonized planets...
So you can "see" Germany from where you are at? just kidding, & I see your point, I, for one, just don't mind the way it is.
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November 28th, 2006, 04:26 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: Fog of War and already colonized planets...
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A sensor ghost would be ideal. You get exactly the same info as the last time you saw it, with the colony being greyed out or something to indicate it isn't current data.
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I've already emailed Aaron about this. I'd like it to work with ships as well, though, and work for the AI too. It would massively improve the AI, and would remove some odditities in the pathfinding calculations, etc. Fog of war really crippled the AI this time around, because unlike us the computer has *no memory* about what was in a hex the last time he explored it, even if he explored it that very same turn, so he will make decisions based on incomplete data; data that he would have had he been a human player.
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November 28th, 2006, 09:20 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
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Re: Fog of War and already colonized planets...
While having planets instantly use max tech would be keen the realist in me likes the fact that to see far one must use satellites.
Think of the obscuring effect of atmospheres and the enormously larger distance we humans can now see with sats that look outward.
Rathar
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November 28th, 2006, 09:36 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Fog of War and already colonized planets...
Quote:
eddieballgame said:
So you can "see" Germany from where you are at? just kidding, & I see your point, I, for one, just don't mind the way it is.
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When I was travelling a while back, I didn't even know I was in Germany at first.
Just puzzling over the map until *Vooom* we get passed by somebody doing 200.
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Things you want:
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November 29th, 2006, 01:13 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
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Re: Fog of War and already colonized planets...
Ya the Autobahn was prime! Me and a friend would rent a car once every month, go to Frankfurt, and go nuts. Then I had this friend in the German Army who wanted me to go with him to help tear down a section of the wall. He said it would make great souvenirs and what did I say? Nay I’ll pass I can’t see why anyone would want a piece of that thing! Amazing how short sighted we can be when youth is our main fuel. And then there was Annette Bhomar, man what a painful memory. How does the song go? “Some things that time just can’t erase”.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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November 29th, 2006, 03:48 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: Fog of War and already colonized planets...
Quote:
Phoenix-D said:
A sensor ghost would be ideal. You get exactly the same info as the last time you saw it, with the colony being greyed out or something to indicate it isn't current data.
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Stars! does this, it even tells you how old the data is.
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February 3rd, 2007, 08:20 PM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
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Re: Fog of War and already colonized planets...
Just started a game up under 1.25 with the 1.03 BM. I played for a dozen turns before realizing I'd forgotten to get out pen and paper to record the locations of enemy colonies I encountered. (I realized this as one of my colony ships tried to colonize an enemy homeworld.)
Has anyone heard if Malfador might address this issue sometime down the road?
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