This is my favorite mod !
I'll try your patch tonight to see the effect of having various fortress type.
A thing I dislike in the original mod : the PD is extremely weak. Somehow I'd thought that Hoburg's PD should be strong/.
The way I see it they would try to balance their physicall weakness by having better organisation in their defense. Like global military training with pikes and crossbows for all adults ?
Maybe something a bit like the swiss army (maybee it's the crossbow thing again that alludes to Guillaume (Whilhem Tell)) or the US national guard ?
So I would see a larger PD force, but more important, with real value units. Base militia for Hoburg is the worst PD as it stands now...
I would even add free PD, like Tchen Chin !
I wished Hoburg cavalry had lances for first strike additional damage..
As a reminder of Master of Magic, maybe you could add slingers
Another funny idea would be to add a different kind of hero, sort of bilbo / frondon, with luck and a very high defence score. Or something like that..
By the way, what is your strategy for hoburg ? I always end up being drawn by all those 'recruitable everywhere' sacred. As they lack strength, I go fire, which is perhaps stupid, as the fire damage may not add much. Maybe I should go blood or death ? I also try to add water, as their defence is so high.
I try also to rely on crossbow guys, as they're cheap and seems to be the one to deliver the blow.. on paper..
But generaly I also get slaughtered very fast
What can we do with the mages that Hoburg has ? How does Nature helps them ?
Do you try for a stealth preaching strategy ?
Anyway good luck with the mod !