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  #21  
Old June 1st, 2001, 11:59 PM

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Default Re: Straight vs. Diagonal

quote:
Originally posted by Nostropholo:
Have you played Ascendancy?



I played for about 6 months but got bored because the AI would lay back and take whatever I dished out after a while. I played the race with extra warp movement, forget what it was called. I liked the tech tree and how I got tech not only off of ruins but also off of doing the thing that increased planet capacity, forget what it was called. Which reminds me that I would like something to increase capacity of both facilities and population. Alternatively add a Category to ships/bases such as Orbital Habitat - can build all facilities except m/o/r resource production. Could be done as a ship if ship components would generate tech/int. Another component would make population grow. Make it a quarter the cost of a Ringworld without requiring Stellar Manipulation, and add it to the ship construction tech list after base ships.
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  #22  
Old June 2nd, 2001, 12:07 AM
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Default Re: Straight vs. Diagonal

LCC, this happened to me too. I decided to beef up the AI to max, and use all the AI mods that I could get.

Now the AI is a lot harder to beat, and in some cases, it actually is near impossible to beat.
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  #23  
Old June 2nd, 2001, 12:52 AM

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Default Re: Straight vs. Diagonal

quote:
Originally posted by Atrocities:
LCC, this happened to me too. I decided to beef up the AI to max, and use all the AI mods that I could get.

Now the AI is a lot harder to beat, and in some cases, it actually is near impossible to beat.



I was talking about Ascendacy - SE IV is ok with the TDM-Modpack races being more competitive, I do not give the AI a bonus - seems flakey to me. They should be able to compete on a level playing field.
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