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February 6th, 2007, 05:36 PM
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Corporal
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Join Date: Dec 2000
Location: England
Posts: 155
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Re: Any suggestions for speeding up turn processin
I like big epic games with 15 empires.The game is unplayable with these torrid turn times unless you have tiny games.I hope more work is done to speed the game.
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February 6th, 2007, 09:10 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Any suggestions for speeding up turn processin
Well, combat does take a while. 2 minutes on my PC.
I suspect that the processing time is mostly independent of the number of ships involved.
Which seems to imply that it processes at a fixed timerate.
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February 6th, 2007, 09:35 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: Any suggestions for speeding up turn processin
I did some tests with a stopwatch, and it does indeed look as if AI combats are limited to 8x speed just like the player's combats.
A combat that took 8 seconds for the AI to finish took 9'ish seconds at 8x when I loaded the previous turn and played that AI empire myself.
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February 7th, 2007, 04:16 AM
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Private
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Join Date: Apr 2002
Location: chicago
Posts: 16
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Re: Any suggestions for speeding up turn processin
I sent arron and email reguarding this issue. from my perspective, it doesn't appear the game is ultilising all of my cpu's cycles considering I still get 80/100+ fps during "processing turn" if se:v was using all of the avalable cpu cycles then my fps would take a serious hit.
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February 7th, 2007, 04:55 AM
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Sergeant
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Join Date: Jun 2004
Posts: 305
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Re: Any suggestions for speeding up turn processin
Playing on a small, with only about 10 empires and it takes me a little while too. This is def something I would love to see get fixed. 2-3 minutes for a turn to get processed is way to much. I can live with it, but it will definitly drive me away from the game after too long.
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February 7th, 2007, 02:53 PM
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Private
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Join Date: Jan 2007
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Re: Any suggestions for speeding up turn processin
It would help if battles could go faster than 8x. Why not 10x, 12x and 16x?
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February 7th, 2007, 03:24 PM
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Sergeant
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Join Date: Jun 2004
Posts: 305
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Re: Any suggestions for speeding up turn processin
Or even 40x hehehe One thing thats funny is I was blockading this enemy world, and I told my fleets to move close to the planet but not in weapons range then went to 8x and my ships were moving around once they got to the point and looked like a school of fish swimming around in the same spot .
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February 7th, 2007, 05:10 PM
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Corporal
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Join Date: Mar 2005
Posts: 163
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Re: Any suggestions for speeding up turn processin
One thing I just was thought of...When the demo was first released, there was a bit of a problem with PCs that had dual core processors. IIRC, there was recommendation (and instructions) to disable one core while playing the demo.
Could that be something that could help with this? If so, if anyone could repeat those quick instructions it would be a big help.
Thanks!
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February 7th, 2007, 07:07 PM
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Corporal
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Join Date: Feb 2005
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Re: Any suggestions for speeding up turn processin
I don't really understand why strategic combat is limited to the same speed as tactical. The whole point of stratagic combat is to get the combat over with as quickly as possible, for combats that are massively in favour of one side or another and therefore aren't worth watching/controling. As it is, you might as well pick tactical every time.
On the subject of turn times, let's not get too hung up on combat. The turn processing speed is still far to slow even without combats, at least on lower spec systems.
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"Why the blazes didn't we utilise the abandoned Martian War Machines to retain Empire? I demand immediate resignations."
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February 7th, 2007, 07:43 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Any suggestions for speeding up turn processin
Think of it this way;
At least when there are hundreds of ships fighting in a late game battle, it won't take much longer to process.
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