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April 24th, 2007, 02:13 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: New with SEV....Q: Sensors
Odd... could have sworn it was there... of course I play Balance Mod, not stock, maybe that makes a difference... :?
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The Ed draws near! What dost thou deaux?
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April 24th, 2007, 04:21 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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Re: New with SEV....Q: Sensors
Quote:
Siirenias said:
They DO migrate to domes, and it is incredibly frustrating. It's the only reason I have any population transports at all, because people migrate to a conquered world the moment it is conquered, and I have to shuttle off all the additional non-breathers off the planet, in addition to the population that originally made it a domed city.
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This is the single reason i didn´t bought the game yet... i´m waiting until MM fix this bug (don´t tell me it´s not a bug) then i´ll buy the game...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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April 24th, 2007, 04:29 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: New with SEV....Q: Sensors
I haven't seen any cases of migration where the population is moving to non-breathable planets in months.
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April 24th, 2007, 05:03 PM
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Sergeant
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Join Date: Jan 2007
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New with SEV....Q: Sensors
I'm still amused at how upset people keep getting over MINOR issues.
I haven't witnessed any strange migration patterns.
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April 24th, 2007, 08:07 PM
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Sergeant
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Join Date: Jun 2004
Posts: 305
Thanks: 0
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Re: New with SEV....Q: Sensors
I don't even care about it lol
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April 25th, 2007, 01:08 AM
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Corporal
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Join Date: Aug 2001
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New with SEV....Q: Sensors
I refuse to buy this game until 'pancreas' is added as one of the system names. Well, I already bought it, but I can always take it back, so there! Well not physically take it back because it's way out of warranty, but... you know... in spirit.
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April 25th, 2007, 06:28 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: New with SEV....Q: Sensors
You can do that yourself. SystemNames.txt, probably.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 25th, 2007, 09:21 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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Re: New with SEV....Q: Sensors
Quote:
Captain Kwok said:
I haven't seen any cases of migration where the population is moving to non-breathable planets in months.
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So it´s already fixed? Cool! Next week i´ll travel to a nearby city where i saw SEV for sale (at about $100) and i´ll buy it!
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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April 26th, 2007, 10:36 AM
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Sergeant
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Join Date: Mar 2005
Location: Indianapolis
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New with SEV....Q: Sensors
Quote:
Makinus said:
So it´s already fixed? Cool! Next week i´ll travel to a nearby city where i saw SEV for sale (at about $100) and i´ll buy it!
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$100 at a nearby city, wow. You obviously have the internet, can't you purcahse it online and have it shipped?
Even with shipping rates it would have to be less than 100.
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Guess what color my Orange is!
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April 26th, 2007, 03:15 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: New with SEV....Q: Sensors
In the US, maybe... imports can be a bear.
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