Re: Nation Idea: LA Oceania
I really like the ideas going on here.
I don't think there's anything wrong with blood-magic underwater. Blood, supposedly, is very close in consistency to sea-water, and ofcourse sharks are practically designed around the stuff.
EA Atlantis does have 1 single national summon-the giant fish. I'm hoping to rectify that in some way, in a mod, since I want to make them weirder-going with the Lovecraftian theme. I think they deserve more national spells, and I think I have a way to kinda-sorta have a very different EA Atlantis that's still pretty much the same.
I'm thinking that when the Illithid Star fell and shattered the Basalt Kings' Dark Crystal, it created a rift in the space-time continuum, which influenced and afflicted the Atlantians with the Void going back in time from the destruction of their civilization.
I thought I'd also mention that I've got Aboleths pretty well covered. I don't know if you were thinking of using them (ofcourse you're welcome to), but I'm in the process of modding a middle and a late age for them. Middle will be a sort of underwater Arabian Mamluk-culture. Late era isn't finalized yet, but I've got some work done on it.
I'm not trying to dissuade you from doing any kind of mod you want, ofcourse, I just wanted to let you know what I'm working on so that we didn't feel the need to duplicate each other's efforts just to "fill in some blanks".
A couple of ideas for your mod: I'd really like to see sacred shark knights, and an Amber Clan version of the Triton King (A Triton King decked out in that amber armor would be a really awesome graphic! Let alone a really powerful unit). And what about some kind of amber golem? Since they're amber-manipulators and golems don't have to breathe underwater. If they're relatively insane submarine creatures, do they have any surviving Agarthans among them? I hate to think they *all* went extinct. Maybe they just evolved to be more "fishy"?
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You've sailed off the edge of the map--here there be badgers!
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