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August 7th, 2007, 11:46 AM
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Sergeant
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Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Wind ride
Doesn't one of the boots (Boots of Trampling?) confer resistance to Wind Ride?
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August 7th, 2007, 12:02 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Wind ride
I think it is bugged. At least it is reported as such in the beta forum.
Unless someone recently has seen it work I would consider it broken.
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August 7th, 2007, 12:29 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Wind ride
It works-inconsistently. But if you have the air mages and air gems to waste-it does work at times.
If the commander is over size 2 though, when it does work it only moves him 1 or 2 provinces. So if you are trying to give a big size commander a ride, make sure you do not drop him in a province you do not want him in.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 7th, 2007, 12:32 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Wind ride
Quote:
Please let us know if the wind ride works on friendly commanders. It seems to be broken vs enemies. We would like to get some info on this.
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I had Wind Ride fail on a my Ivy King (no items) which didn't have anything of Tuidjy's list above. Is there a chance Wind Ride will fail even if the commander is wind-rideable? Otherwise it seems broken.
Edit: Ok, since Ivy King is size3 distance was the problem.
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August 7th, 2007, 12:40 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Wind ride
A fun use for a friendly size 3 or 4 raiding commander in enemy land is to wind ride him every turn. He would have no way to predict what province would be hit next!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 7th, 2007, 01:00 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Wind ride
I was not able to get it to work on anything. Enemies, independents, my own units. Im very unhappy (and did report it in the beta forum)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 7th, 2007, 03:13 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
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Re: Wind ride
Quote:
Gandalf Parker said:
If you are real lucky you could pick up an extra prophet. It used to be that you could snag a pretender but they fixed that pretty quick back in Dom2. They may have fixed the prophet by now, havent used it in awhile.
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You can still steal Prophets. I just did in a Sp game. So UI was curious and cast gift of reason, he did not have any magic/preist paths.But had a really cool perpetual bless going on. I wonder if he also spread my dominion?
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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August 7th, 2007, 04:22 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Wind ride
I had forgotten thet it might move units a few provinces. That might explain erratic behavior.
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August 7th, 2007, 06:47 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Wind ride
I used wind ride to kill enemy leaders/thugs/Sc's. It picked them up and deposited them unfailingly into a ocean nearby. They then drowned, was great for me LA Caelum and sad for LA Arco...
Its just a expensive assasination spell.
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August 8th, 2007, 06:17 PM
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Private
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Join Date: Oct 2006
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Wind ride
I absolutely love me some wind ride, it's one of the best assassination spells around because it's so hard to defend against. Most nations don't have easy access to big mages, E4 mages, or ethereal mages.
I really like to use in when playing Lanka since Lanka also has access to infernal disease. It's a one-two punch of assassination magic that can really scramble an invading army if they aren't ready for it.
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