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  #21  
Old July 22nd, 2007, 07:40 AM

llamabeast llamabeast is offline
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Default Re: Chupacabra - EA game for newish players - sign

Okay guys, I have been working all morning on a modified version of Parganos. A common complaint with Parganos was that the terrain types were too clustered - one player might have exclusively farmland, another only wastelands. I've changed the terrain types a lot to be much fairer (wasteland and farmland aren't marked anyway so that's easy, and most of the mountains have been changed to border mountains).

Now, there's definitely space for a water player on Parganos. Also I've already spent some time for Mara on choosing start positions for 7 land + 1 water player. Does anyone fancy switching to a water nation? No worries if not.
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  #22  
Old July 22nd, 2007, 07:41 AM

llamabeast llamabeast is offline
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Default Re: Chupacabra - EA game for newish players - sign

Oh, and good stuff Aethyr, glad to have you.
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  #23  
Old July 23rd, 2007, 07:47 AM

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Default Re: Chupacabra - EA game for newish players - sign

So really noone wants to change to a water nation? Think of the power!

Otherwise I will make the seas less valuable by setting them all to "deep sea" and "small province". Agartha will still have a bit of an edge, but probably not a huge one.
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  #24  
Old July 23rd, 2007, 12:39 PM

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Default Re: Chupacabra - EA game for newish players - sign

One day I'll create a practical pretender. A simple awakened Risen Oracle or something like that. Until that day comes, however, I'll be trying out various experimental pretenders on you guys. Here's hoping it works, sort of.
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  #25  
Old July 23rd, 2007, 12:48 PM

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Default Re: Chupacabra - EA game for newish players - sign

Just waiting on Pangaea (Schaedelbaron) now.
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  #26  
Old July 23rd, 2007, 01:00 PM

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Default Re: Chupacabra - EA game for newish players - sign

Actually, I'll have to resend my pretender. Quick test game revealed that 3 death = bad, even with luck=0. When the second turn results in a fifth of your population dying in your capital, shooting unrest to 100, its time to adjust the scales. Or turn events to rare.
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  #27  
Old July 23rd, 2007, 01:01 PM
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Default Re: Chupacabra - EA game for newish players - sign

I think that the scales, and not the luck level, are what unlock the worst evens. For instance I believe the level of turmoil you have determines if you can get the 120 (it's a lot, I can't remember the exact number) barbarian random attack event.

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  #28  
Old July 23rd, 2007, 01:04 PM

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Default Re: Chupacabra - EA game for newish players - sign

Yeah. I've been referring to this occassionally, even though its for dom2
http://www.freewebs.com/dominions2/events.html
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  #29  
Old July 23rd, 2007, 01:09 PM

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Default Re: Chupacabra - EA game for newish players - sign

New pretender sent. Not quite as fun, I had to make some sacrifices and change his design somewhat. In particular, no getting greedy and going for minor air, fire, and death blesses, on top of E10 earth bless. As you can guess that got expensive, and risky, so I scrapped that.

Edit: I spoke too soon. My email decided to start acting up. Well, its finished anyways. Llamabeast? What'll happen if I send it from another account? Nevermind, I just managed to get it to go through.
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  #30  
Old July 23rd, 2007, 01:14 PM

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Default Re: Chupacabra - EA game for newish players - sign

Okay, all pretenders are in! I'll start the game later on tonight.
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