|
|
|
|
|
July 29th, 2007, 03:15 PM
|
|
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
I've brought up this topic and similar topics in the past yet requested a website be used instead to chart how players behave during a game.
Actions to be recorded of players:
1A) Treaties player has broken without warning:
1B) Treaties player has broken with proper warning:
*each treaty will have to be given a unique name for agreed reference
2A) Game Turn and remaining provinces when a player abandoned the game, thus scrounging for replacement or switched to AI:
2B) Games where the player has played to the bitter end:
*useful to know when searching for brave allies on future games
3A) Games where player has been proven to have cheated or attempted cheating:
((Let me know if I missed any... and we can always add more later.))
This type of website would allow players to more easily identify the character of players, otherwise it could take months for new players to painfully learn this information. On the same token this information can be used by those hosting a game to find specific types of players. For example a game where all players are known as backstabbers or some other game where all players are known to stay strong with treaties.
------------
Another idea is this website can eventually provide a personal login/password for each gamer where each treaty can be created and signed on the website. Only those individuals which have been offered and signed the treaty will be able to view the treaty... until the game has officially ended. Much easier to remember all the treaties if the details of each treaty can be viewed by both individuals at any time, instead of logging the information in notepad or written on a notebook.
__________________
There can be only one.
|
July 29th, 2007, 03:47 PM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
Quote:
DrPraetorious said:
I think that the game has the reverse problem - people keep their agreements even when it's crazy, from an in-game standpoint, to do so.
They do so in order to avoid being regarded as treaty breakers, for the classic game theory reasons, as well as personal ethics. This has the effect of making everyone (including, I must say, myself) too honorable.
The other problem is that the game has no long-term message memory. If you have longterm diplomatic arrangements of some kind with someone, and they offer an NAP, and you ignore that but continue to coordinate strategically, they *invariably* think that you agreed to the NAP. But you can't call up the messages in question and demonstrate that you didn't actually agree to the NAP.
|
I agree with DrP. that's why I really like the "no diplomacy" games. Somehow they end up as the most exciting one.
I also agree that its part of the fun in the game to break treaties and since this is only a game it doesn't say anything about the player's morals in real life. In a way its kind of childish to keep track of "treaty" breakers. I'm not for that.
|
July 29th, 2007, 03:57 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
Lets just say im a much more trust-worthy person in game that in real life .
Im not really a strong supporter of either side of this arguement but im interested to see how it turns out.
|
July 29th, 2007, 04:04 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
I'm just popping up to tell you that I fully agree with DrP and WraithLord on this this.
This is a game and it should be played by its rules, and I can't find a rule that says that you can't break a NAP or should be the subject of public punishment on an online forum if you do. However, you are of course free to make new rules on top of the default ones, but don't expect that everyone will follow them or agree on them.
Happy gaming!
|
July 29th, 2007, 05:14 PM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 179
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
As one of the players mentioned by AreWeInsaneYet, allow me to weigh in. Bottomline, I think Jazzepi really said it all a few posts above.
On the specific situation in the Chinchilla game that AreWeInsaneYet refers to, I'll say the following:
- I won't go into the details of who's wrong or right; we had a 'yes-no' discussion on this in the game thread, I guess we just don't agree and for me that's just another instance where diplomacy fails, and that's fine. This goes to the points brought up by Jazzepi that 1) there is always more than one side to a story, and how can others verify if what you claim is true? I certainly and sincerely do not agree with the claims you make, but I can't prove this, apart possibly from the claim about me treating all my neighbours as I allegedly treated you - this could be discarded by my neighbours although I wouldn't want to ask them to get involved in this discussion, and 2) there is no way to appeal. Even if you were right in this instance (which I think you are not , the type of thread you are suggesting could be abused.
- I will say that a lot of what went wrong was due to miscommunication between our nations, partly due to the lag in the messaging system which I had to get used to - this is my first MP game. While I apparantely haven't been able to convince you of this, the things that did go wrong (for the record, again, this did not even involve breaking any NAPs), were non-intentional. I also did send you a message to apologize for that early on.
- We had (and are having) some fun fighting in the game ever since diplomatic talks were abandonded - although I am clearly on the losing side I am learning some lessons and still enjoying the game. If you're looking for revenge I'd say you're getting plenty by kicking my @ss ingame.
Given all of the above, I do find it a bit much for you to come and trash my name and reputation on a public forum. Very easy too, as there is little I can do to defend against it.
I would prefer we'd solve this by getting into a new game together. We'll fight honorably, I will win and we can forget about all this.
|
July 29th, 2007, 06:54 PM
|
Corporal
|
|
Join Date: Jul 2007
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
Quote:
Kristoffer O said:
> To be fair a dominions convention is that NAPs are meant to be inviolable, but many players don't know that yet (it isn't true in a lot of other turn-based games).
Huh? I didn't know that.
I have never played a game of strategy and diplomacy in wich pacts are not expected to be broken.
|
Hear, hear. One of the prototypical games of diplomacy is Diplomacy itself, and as the manual for that game states, "These discussions and written agreements, however, do not bind a player to anything he/she may say. Deciding whom to trust as situations arise is an important part of the game." I feel that Dominions should be played the same way.
Many times in history and mythology, rulers have decided that a treaty wasn't worth the paper it was printed on. The deeds of gods are not recorded in history (reliably anyway), but in mythology many are treacherous bastards. It is both a better fit with the game-world and more fun to allow treachery without restriction (other than the *in-game* revenge of the betrayed).
Treason never prospers: what's the reason?
Because if it prospers, none dare call it treason.
|
July 29th, 2007, 07:09 PM
|
|
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
I read the first two posts and decided that the purpose of this thread is offensive to me and I do not believe it is consistent with the tenor of the forum.
There is probably a place for this thread, but not here.
I write this from my perspective as a contender for both the oldest player (56) and longest tenure as a computer game player. (I'm sure someone will top me in both categories.) I started playing text-only computer games, with a cassette (that is correct, a cassette identical to the pre-CD music cassettes) as the storage medium way back in 1980 or 81.
I've seen this start before many times, and it has never boded well.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
|
July 29th, 2007, 07:15 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
Quote:
Edratman said:
I write this from my perspective as a contender for both the oldest player (56) and longest tenure as a computer game player.
|
Quick, gather around here, someone is challenging Gandalf Parker. :O
|
July 29th, 2007, 07:23 PM
|
First Lieutenant
|
|
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
There's a 62 y/o in the legion arena forums, and a handful more who are over 40...
|
July 29th, 2007, 07:30 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: AWIY\'s blacklist of dishonest peoples
I was personally pretty surprised to see how seriously people take NAPs - everyone seemed to mention them and they appear to basically be the only kind of treaty used in dom3. Yet they aren't in the manual, that I can see, and they aren't any more supported by the game than any oter kind of diplomacy. They're just something some people like to use.
I personally would never agree to a NAP, because if I want to attack you, I will. At any moment. That's how diplomacy works in reality - the punishment for breaking treaties and generally behaving like a bastard is that it can come back to haunt you, but I don't think it should carry across from game to game, following a player. It probably will, to some extent, but given the number of people who like to roleplay their nation a little, it does seem a bit silly.
I think the main problem here is that there's a lack of communication. Person A says "NAP for 10 turns, agree?" to person B. To them, if B agrees, that's like a law or rule in the game for the next tne turns and they will observe it strictly. But to B, perhaps when they agreed to that "NAP for 10 turns" they were under the impression it was just like diplomacy in most games, where treaty breaking does happen but can backfire spectacularly. If both players assume the other is thinking the same thing, all you get is:
A: NAP for 10 turns?
B: Yes.
Not much of a discussion there, but the two players meant very different things. Perhaps if A had said "Non Agression Pact for the next 10 turns? Please note if you agree, I will take this as a promise from you as a player of the game and if you break it I will not play with you again." then B would never have agreed, since it isn't nice for people to be playing the game according to different rules (the reason I'd never agree to a NAP, ever).
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|