quote:
hey im a corparel! well anywho how does this sound some sort of a large humongerirific cannon im thinking maybe making a huge sat that requires a special cargo bay and has no bridge or naything and you pick the type of cannon its big enough only for one and you can luanch it and fire at things oh btw can i make a weapon that can kill a planet in combat? and any ideas on m,aking a better star cannon?and also do range in troop weapons matter?and what does racial exp do!!!?
sj is general the higest thing here and what prilige does it earn ya?
Wow... when I read that, it sounds like a hyper kid in a candy store
As for the giant sat-cannon, check out my siege mount for sats. You probably want something similar.
In combat... destroying a planet...
Well, you can't blow it up into asteroids, but with a MassiveMount (or better, a Core Mount) Radiation Bomb, you can reduce it's conditions to zero. If you use a core-mount Neutron bomb, you could wipe out billions per shot.
I don't know what you mean by a star cannon.
I believe range in troops has some effect, but it is all up in the air right now. A simple test of making two otherwise identical components and attacking planets with the troops would tell you the answer.
Racial experience is supposed to have some very minor effect, but AFAIK, nobody here knows for sure what it is.
I've been at General for a very long time, so I don't know if it goes any higher. As for privileges, the rank means little. The newer members may use it to get a general idea of who the old, wise, mountain-peak dwelling posters are, but always remember; quality over quantity.
Oh, an additional thing about the giant sattelite cannon: if you just make a huge sattelite hull, and a giant cannon, players will likely stick normal weapons and heavy shields on the things. You cannot prevent it. That is why I decided to just use the mount. A vast increase in price and size, just for longer range. These would be good if the enemy is trying to stay away from your sats, since you can now hit them, but they suck at close range since you will have fewer sats and less overall firepower. Putting a mix of Siege nullspace cannons and a large mount of your favorite medium range weapon, would be best. Pop a few ships before they come in range, then hit them withering fire when they approach to kill your siege sats.
I firmly believe that the best way to mod is to NOT enforce any arbitrary limits, and also, to encourage diversity.
EG. In P&N v2, I have researched heavy armor, since I plan on a long defense with a creeping expansion. My dad, has chosen to skip defenses entirely, and has LCs that go 13+ movement per turn! They have almost no firepower, and zero shields or armor, but they hit and run very effectively.
Eg2. All my mods include armor that rivals shields in strength; you must choose between greater hitpoints and an extremely long repair time, or instant recharge after combat and fewer hitpoints.
Thus, shields are best on attack ships, since they must fight multiple battles before getting repairs, and armor is best on Last-ditch defenders. Putting a mix of armor and shields gives your ship the best of both worlds.
Try just making small changes, and playing with your new components... keep fiddling with things and you'll get closer and closer to what you think Space Combat would be like in the future. There's nothing quite like your own custom-fit game.
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