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October 14th, 2008, 07:07 PM
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Re: Mod Nation Playing Guides
Hmmm...That wouldn't make as effective as I thought, then, if all it does is give it a 6 point secondary attack. Still good, and it would actually give 4 separate attacks to a 2 attack unit, which is great for crits.
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October 14th, 2008, 07:16 PM
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Re: Mod Nation Playing Guides
Still the fire bless is good on any sacred with multiple attacks
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October 14th, 2008, 07:51 PM
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Re: Mod Nation Playing Guides
Pretty much rules it out for, say, Niefelheim though. Not that they need it, but it's definitely better for smaller units and units with multiple attacks, than it is for larger, or single strong attack units.
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October 15th, 2008, 05:34 PM
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Re: Mod Nation Playing Guides
I think that if the unit doesn't have multiple attacks usually other blesses will be better. For larger units nature's regeneration usually is a great option. For all units with some armor earth 9 is nice, the reinvig as a bonus for you troops and maybe sacred mages. Personally the nations I've played bless with all got earth 9
water probably is better than fire for units with single attacks, certainly if you are double blessing (with earth then naturaly)
Then again most impressive blessing play I've encountered was the mictlan triple 9 with astral, fire and and... hmm not sure but I'd guess water since that makes most sense.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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October 15th, 2008, 06:02 PM
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Re: Mod Nation Playing Guides
Here's something to ponder: Does the Fire bless double with a Water bless?
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October 15th, 2008, 06:14 PM
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Re: Mod Nation Playing Guides
It isn't much of an issue to ponder.
Water bless grants quickness, quickness grants 1.5 actions, more actions means more attacks, more attacks means more secondaryeffect fire bless.
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October 15th, 2008, 09:09 PM
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Re: Mod Nation Playing Guides
So water bless + fire bless + quickness boots on, say, a Devata with 4 swords of swiftness, would give you somewhere around 24 attacks, 28 with their natural kick attack. Seeing as they have the air path, and can fly + air shield, that's pretty fun.
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October 16th, 2008, 04:30 AM
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Re: Mod Nation Playing Guides
No, I'm not saying the fire effect is an extra attack, it isn't. It's an extra effect added to the standard weapon attack.
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October 16th, 2008, 04:53 AM
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Re: Mod Nation Playing Guides
What's the difference?
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October 16th, 2008, 05:28 AM
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National Security Advisor
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Re: Mod Nation Playing Guides
I guess the difference is that the fire damage always hits the same person as the weapon which produces it.
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