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November 9th, 2007, 03:08 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: RAND Game (PBEM) - Open
I've got a slight preference for no CB and no renaming - even if you're not explicitly trying to send messages to other people, different players have different techniques for renaming, which can give people away. Just hit F1 and search for the dude with three levels in fire magic.
And, just to reiterate in case someone happens to read this post but not Jurri's... Name your pretender after your nation! The pretender of Pythium should be named Pythium. I guess an alternative would be to use the game's random name creator, which wouldn't give any information either - Pasha, we need an executive decision here.
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November 9th, 2007, 06:58 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Thanked 65 Times in 18 Posts
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Re: RAND Game (PBEM) - Open
Yes, I agree.
1. Renaming will be shut off.
2. Pretender names should be the same as the nation name (for example, Pythium's pretender should be named "Pythium).
As Jurri said, this game will very much be like playing a SP game, but with AI's as smart as people.
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November 9th, 2007, 07:00 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: RAND Game (PBEM) - Open
Welcome, Agrajag and Micah. It would be great if Evilhomer and Folket could join in.
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November 10th, 2007, 12:56 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: RAND Game (PBEM) - Open
For mods, I'm ok with skipping most the CB mod, however at least Worthy Heroes and CB Pretenders and Scales seem fairly straightforward even for people not used to them.
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November 10th, 2007, 02:46 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
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Re: RAND Game (PBEM) - Open
Sure, count me in as well.
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November 10th, 2007, 05:39 AM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: RAND Game (PBEM) - Open
I agree with QM about mods.
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November 10th, 2007, 05:59 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: RAND Game (PBEM) - Open
Yeah, I've mostly played vanilla, so I'd rather play with the least amount of mods (that I am unused to), but I can see the need for atleast CB pretenders.
No renaming will take getting used to. (Yes, I like renaming my mages according to their spell paths, but its a dirty habit anyway.)
Oh, and EA is cooler than MA
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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November 10th, 2007, 07:16 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: RAND Game (PBEM) - Open
I'm definately with QM and Ygorl on mods - CB pretenders and scales are generally straightforward, you don't have to relearn the entire game if you've been playing vanilla, and Worthy Heroes just makes heroes, heroes.
For those worrying about the game taking too long as it goes on : No diplo really makes the turns a lot quicker.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 10th, 2007, 08:05 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
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Re: RAND Game (PBEM) - Open
I missed one game that started without warning so count me in if there is a free place.
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November 10th, 2007, 09:51 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: RAND Game (PBEM) - Open
Hello:
Ok. We have 15 players. We can have up to 20. So, I would suggest that we close the game to new players tonight (Saturday) so that nations can be assigned.
I don't think we can expect to start by Sunday, because players should have time to design a pretender, and we'll want a few days to sort through any settings and mod choices.
Pasha
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