|
|
|
|
|
March 8th, 2008, 11:40 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Argh! Armies not moving bug, have save games
Oh, that's great! It's Forseti, I'm Mictlan.
Can you please ask the developers if they'll take a look at the whole game, and send them the backup?
The past two turns, 49 and 50, I gave my armies (Mictlan) orders that weren't carried out. I've already emailed the developers with the info about which province I was moving from.
Update: Pan was also giving orders to attack my province. I was giving orders to attack Pan's province. And for two turns, both armies just sat there doing nothing.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
March 9th, 2008, 01:28 PM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Argh! Armies not moving bug, have save games
Hmmm, not sure if this is related, but I've been testing some builds for Marverni in SP and with fair regularity one or more of the squads assigned to a commander get unassigned and put in the general pool of unassigned troops after a battle. Several times I didn't notice and ordered the commander to attack with what ended up either being half an army or just the commander. I'm attacking indies in fairly straightforward fights and my troops are not routing or anything like that. Anybody else seeing this in 3.15?
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
March 9th, 2008, 07:32 PM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Argh! Armies not moving bug, have save games
Update: I gave up on moving my army across that border, but Pan didn't. He army still didn't move.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
March 10th, 2008, 12:22 AM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Argh! Armies not moving bug, have save games
Should we move this to the bug post? Since it definitely seems to be a bug.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|
March 10th, 2008, 01:04 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Argh! Armies not moving bug, have save games
I moved it to the bugs thread, thanks.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
March 10th, 2008, 06:07 AM
|
|
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: Argh! Armies not moving bug, have save games
I dont think its possible to recreate this bug. Whenever I get it and reload a saved game the army moves normally.
|
March 10th, 2008, 01:10 PM
|
|
Second Lieutenant
|
|
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
|
|
Re: Argh! Armies not moving bug, have save games
You damned ! I've just got the bug in SP ! (no file)
Speaking of it makes it spread... Must be a ctulhu (cthulhuh ?) thing.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
|
March 10th, 2008, 05:49 PM
|
|
Private
|
|
Join Date: Mar 2007
Location: Brisbane, Australia
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Argh! Armies not moving bug, have save games
I have had this happen to my main force the last 2 turns as well, patch 3.15. Private 2 player network game, with 6 AI.
Sieging a castle, with low supplies. I was trying to move out of the province to avoid disease but everyone stayed put.
|
March 11th, 2008, 07:34 AM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Argh! Armies not moving bug, have save games
We have had this happen in a MP game. All 3 commanders in the same group did not move into an enemy province, and I'm sure I had them with movement orders since I always use the 'n' key to check. Other players in the same game also had problems.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|