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March 10th, 2008, 06:18 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tartanians
Those old dead gods sure are insidious, corrupting bastards, aren't they?
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March 10th, 2008, 06:19 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Tartanians
Sure are
I've thought about adding a special kind of insanity for them that is incurable.
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March 10th, 2008, 06:29 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Tartanians
More insanity is needed in this game!
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March 10th, 2008, 06:46 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Tartanians
Quote:
Kristoffer O said:
Maybe undead shouldn't be healable at all.
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Currently tartarians during late game is what I see in high usage during MP games and SP games. Perhaps make a change where it's more difficult for undead to heal, thus fewer complaints about changing their healing status.
One other change should be vampires receiving recuperation which matches their history as well.
Quote:
Kristoffer O said:
Sure are
I've thought about adding a special kind of insanity for them that is incurable.
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That's another good idea, if these are undead pretenders from long ago then it makes sense they may retain some memories.
__________________
There can be only one.
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March 10th, 2008, 07:20 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Tartanians
Quote:
That's another good idea, if these are undead pretenders from long ago then it makes sense they may retain some memories.
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Random event : your tartarian claim godhood. He succeeded to convince your army to worship him and now use the province Hubbarton(124) as his capitol.
(add a random nation run by an impossible AI in 124, with your troops there as starting army and the tartarian as pretender)
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March 10th, 2008, 07:21 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Tartanians
Quote:
NTJedi said:
One other change should be vampires receiving recuperation which matches their history as well.
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Aren't vampires immortal? Then theyll recover from afflictions anyway.
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March 10th, 2008, 07:58 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Tartanians
-> If you think that.. invest in getting GoH or the Chalice.. noone is stopping you
--> GoH can be dispelled, or you could cast it
--> Chalice could be wished for
I am aware of that. What you may not be aware of is that all races are not created equal with respect to getting the chalice or goh, or wishing. (and in every mp game i have played i have had 1 or the other at one point in the game).
But it does limit the choice of races I will play in mp.
It would help balance the races that get no astral magic, like say Ulm or Vanheim, to be competitive in the end game,
when they are facing races that can already wish every turn with their clams if the chalice and goh did not heal undead.
It is adding insult to injury that the s races can wish for the chalice, and pretty much exclude any race like Ulm from ever touching it. Add to it that the chalice/goh make the best endgame units much better, and it is a very great advantage.
Ko's idea of permanent insanity/afflictions for the undead is a good one. Equally good though is increasing the cost and making all of them come out with no afflictions.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 10th, 2008, 08:09 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Tartanians
Alternatively, one could just remove the Chalice from the game, much like people sometimes take Astral Vortex out of the game through a mod if they think it's too strong.
I don't think that this is necessary, though. Late game needs *some* powerful endgame weapon to settle things, if this are Tartarians now or Abominations or something else. If you nerf Tartarians, something else will take their place.
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March 10th, 2008, 08:22 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Tartanians
I am not necessarily calling for a nerf of tartarians. But tartarians with feeblemind, missing an arm, crippled are not equal to tartarians free of afflictions.
I think the chalice and goh are already potent enough without also being the only 2 methods to heal the best endgame unit.
Reasonable minds can differ. My opinion is just that-my opinion. It is not like the game is broke as is, it just places imho undue importance on getting either goh or chalice.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 10th, 2008, 09:34 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Tartanians
Can you wish for Health? If so, would that heal afflictions. Just curious.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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