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  #1  
Old May 16th, 2008, 09:14 AM

thejeff thejeff is offline
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Default Re: AI spell casting priorities

That's probably more a matter of not having anything else valid/useful to cast. What were they scripted for?

Once everyone in range is Ethereal and Lucky, what else can a S1 mage do? (Without communion)

Depends on what you had researched.

I'll agree that blink is very rarely wanted.
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Old May 16th, 2008, 09:34 AM
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Niarg Niarg is offline
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Default Re: AI spell casting priorities

Is there any way of ensuring that a reasonable number of gems are used for each spell.

I had an E4 tartarian with earth boots and wanted it to cast earthpower, curse of stones, earthquake, earthquake so I gave it 10 gems. By my calculations each casting should take 3 gems and cost about 100 fatigue (dominion was drain 2) however in practice the ai used up all of my gems in two turns.

I appreciate that you don't usually want to go over 200 fatigue but my tartarian had easily enough hp to cope with taking the direct hp loss. As it turned out I won the battle anyway and the one cast of earthquake hurt me far more than it hurt my opponent so maybe it wasn't too bad a thing that I didn't get the second cast off, however would there be any chance that the gems used could take into account what has been scripted and leave the necessary gems to complete the script even if it looks like it should be overridden.
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Old May 16th, 2008, 09:58 AM

Sombre Sombre is offline
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Default Re: AI spell casting priorities

I have no idea how a E4 mage used 10 gems. That goes against everything I know regarding gem usage.
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Old May 16th, 2008, 10:08 AM

thejeff thejeff is offline
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Default Re: AI spell casting priorities

Well, with Earthpower he's a E6 mage, so he could use them in 2 turns. I can't remember how many gems Curse of stones cost, but if it's 3 as well, he should be able to use 4 gems for that and for Earthquake, leaving him with 2 -- not enough for the second earthquake.

That's assuming I'm remembering the rule about only one more gem than the cost correctly. I think I've seen that not hold, if so, he'd happily use the full 6 gems casting Curse, then cast one Earthquake with the remaining 4.
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Old July 13th, 2008, 09:52 AM
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cleveland cleveland is offline
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Default Re: AI spell casting priorities

Against a 31MR SC with zero shock resistance, two A6 casters spammed Confusion, rather than the intended Thunder Strike.

Perhaps a minor adjustment is in order?

Cheers,
cleveland
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