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June 13th, 2008, 10:03 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
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Re: Turtlers and Rushers?
I'm pretty sure the saying is "A good offense is the best defense."
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June 13th, 2008, 11:35 PM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Turtlers and Rushers?
ahhhhhh the other side of the coin
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June 14th, 2008, 03:40 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
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Re: Turtlers and Rushers?
The real saying is "A good offense is the best defense"... and that's exactly what a counter-attack is about : not defending but attacking instead, regardless of consequences.
Dominions favors turtling though. At mid and end-game it becomes more and more difficult to defend large armies when moving, forcing you to use troops as defense mostly. It's to be expected when a single unit can kill hundreds or thousands by itself.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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June 14th, 2008, 04:42 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Turtlers and Rushers?
It is, in fact, the art of war. In reality, you cannot win without acting, however it is a dance of acting in a way which reveals no weaknesses, whilst forcing your opponent to make moves that will give his weaknesses away.
And without the actual loss of thousands of potentially innocent lives, it becomes a rather beautiful thing.
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June 14th, 2008, 06:26 AM
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Corporal
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Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Turtlers and Rushers?
2nd favorite nation: Nifleheim: Bring cold death to everybody you see (except Abysia, first bring dominion to them, then attack).
Most favorite nation: Marverni: Push research at all cost, gem income second, while gathering quite a number of druids. Hope that the druids are combat ready when you need them.
It's both nice.
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June 15th, 2008, 11:57 PM
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Corporal
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Join Date: Jul 2007
Location: New Castle, Delaware
Posts: 67
Thanks: 10
Thanked 0 Times in 0 Posts
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Re: Turtlers and Rushers?
Some may consider rusher to be someone who captures independents in a line away from his capitol in order to quickly reach and destroy someone who is not expanding quickly and is perceived to still have a weak army and therefore be an easy target. I expand slowly away from my starting capitol in expanding concentric circles which could be considered a form of turtling until a rusher meets the outside ring, then my production advantage pays off. This kind of reflects what Gandalf was saying. I also like to get my construction to level 4 asap, for weapons, equipment, and to accelerate research with Skull Mentor.
By the way, mercenaries are great for their price and tremendously help expansion especially in the early part of the game.
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June 16th, 2008, 01:01 AM
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Corporal
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Join Date: Feb 2008
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turtlers and Rushers?
I'm definitely a turtler.
However, recently I've forced myself to be a lot more aggressive in playstyle, and it's been more fun and enjoyable.
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September 6th, 2008, 05:36 PM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Turtlers and Rushers?
Quote:
Originally Posted by Darkstone
I'm definitely a turtler.
However, recently I've forced myself to be a lot more aggressive in playstyle, and it's been more fun and enjoyable.
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That defenetly sounds like fun. I wonder how a Kamikazy strategy would work going all out with no PD.
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September 7th, 2008, 10:42 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Turtlers and Rushers?
Quote:
Originally Posted by Atreidi
I wonder how a Kamikazy strategy would work going all out with no PD.
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Some scouts or even bare indie commanders would be able to conquer all the territories you leave behind with your kamikazes and probably going deep into your territory also ^_^
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September 7th, 2008, 04:38 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Turtlers and Rushers?
I'm willing to agree that the player is more important then the nation when it comes to play style. The nation is, more often then not, a tool for that person's style. If the nation does not facilitate that style, then, more often then not, that player will refrain from choosing that nation.
As for my style, I like high research and taking things one turn at a time. I'm always willing to end a war on the spot if the opponent gives me reason to. I determine that some times it is better to turtle while at other times I recognize the need to take aggressive action. For that reason I like it best when I can build a nation with options. I like my researchers to be competent battle casters. I hate nothing more then being tied to an aggressive rush strategy. It's one of the basic reasons why I will never triple bless ever again... unless I'm LA Ermor.
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