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				July 9th, 2008, 03:55 AM
			
			
			
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				 Re: The Ancient Olm, a viable strategy? 
 Agartha, by the way, isn't just a name the Devs made up. http://en.wikipedia.org/wiki/Agartha 
Pretty interesting stuff.
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				July 9th, 2008, 01:15 PM
			
			
			
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				 Re: The Ancient Olm, a viable strategy? 
 
	Quote: 
	
		| HoneyBadger said: (there's 3 ocean nations plus all the amphibians, and only one cave nation? gnomes anyone?)
 
 |  Just for pedantry's sake, there are 2 cave nations: Abysia is the other.
 
 * * *
 
Agartha isn't a bad nation in any age. In EA and MA you can easily get into the water which gives a useful extra dimension, and in EA Agartha wouldn't be too horribly outclassed by the water specialists in a fight. Agartha also has unique summons in all ages, all of which are useful and effective. (Umbrals particularly make great thugs if gift of reasoned.)
 
I don't rate the Olm pretender highly: it's not a particularly good SC, Dom chassis, or powerful mage. It's not bad at any of them either, but that means it's just okay. |  
	
		
	
	
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				July 9th, 2008, 02:47 PM
			
			
			
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				 Re: The Ancient Olm, a viable strategy? 
 Abysia is the volcano nation, they don't really have much to do with caves. Magma tubes you could argue, I suppose. 
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				July 9th, 2008, 02:52 PM
			
			
			
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				 Re: The Ancient Olm, a viable strategy? 
 Hey, the Wiki voice about Agartha doesn't say anything about it being a nation in Dom3, while talking about it in other games    ... maybe someone can put it on?
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				July 9th, 2008, 10:51 PM
			
			
			
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				 Re: The Ancient Olm, a viable strategy? 
 
	Quote: 
	
		| MaxWilson said: I didn't think Olms were recruitable or summonable--I thought you only got them as multiheroes. How do you get enough Olms for supply to be an issue?
 
 -Max
 
 |  My bad. I meant the pale folk of all sorts. Pale Ones, Wet Ones, Cave Guard ..... |  
	
		
	
	
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				July 10th, 2008, 05:36 AM
			
			
			
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				 Re: The Ancient Olm, a viable strategy? 
 You're right Tifone, but it DOES say that Patala is IN Agartha.    |  
	
		
	
	
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				July 10th, 2008, 08:08 AM
			
			
			
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				 Re: The Ancient Olm, a viable strategy? 
 
				__________________ IN UN LAMPO DI GLORIA! |  
	
		
	
	
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				July 10th, 2008, 07:00 PM
			
			
			
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				 Re: The Ancient Olm, a viable strategy? 
 Some people have a real gift for incomprehensibility.
 The Ancient Olm would be a great Pretender candidate for allowing it to have access to it's own set of spells. Weird summons, strange underground magicks, claustrophobia induced fear-effects, etc. Still determined, ofcourse, by the paths you chose for it, as a player.
 
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