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August 6th, 2008, 08:40 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: Erk, Culture shock
Great advice but easier said than done in the heat of battle. I will try the test campaign, and see what happens, I agree in theory it should work. I'm also attempting withdrawal in my present MBT campaign, to see if it will work if it works than I'll jag in the test game. It is ceratinly an option that I've long forgotten to force the battle to end......and man I could use it now!! LOL
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August 6th, 2008, 10:25 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: Erk, Culture shock
Nah, you are doing fine. Keep on fighting, never surrender!!!
__________________
That's it, keep dancing on the minefield!
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August 6th, 2008, 10:51 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: Erk, Culture shock
Quote:
Nah, you are doing fine. Keep on fighting, never surrender!!!
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Says the Commander presently running though my artillery postions!!
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August 7th, 2008, 02:12 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
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Re: Erk, Culture shock
Quote:
PanzerBob said:
Says the Commander presently running though my artillery postions!!
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Whoops, I guess it is a bit late for orderly withdhrawal?
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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August 8th, 2008, 05:24 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Follow up on WD/Retreat Option
Retreating off the map. Yes it works, and I'm alive again to fight another day!! MUUHAHAHAHAHa!!!
Thanks for the advise.
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August 9th, 2008, 03:21 AM
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Sergeant
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Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Follow up on WD/Retreat Option
The Good news is balance is restored, the T-62's have been knocked down from a battalion to a platoon. Due mostly to the Huge range of TOW missiles on every hill around the penetration.
Still doesn't feel right with T-80's being the superior tank, and there being scads of them. Luckily the Rooski Flyboys have decided to help the Americans by dropping a couple of sticks of LGB's on the T-80's (which still did next to nothing).
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August 11th, 2008, 11:45 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Quote:
Originally Posted by Listy
Luckily the Rooski Flyboys have decided to help the Americans by dropping a couple of sticks of LGB's on the T-80's (which still did next to nothing).
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OUCH!!!!
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August 12th, 2008, 01:23 AM
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Sergeant
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Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
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Hey its slightly more fun now his M1's are surrounded by Some T-80's and BMP units. His AH-64's got snipped by T-80's. His M551's are getting beaten up by ZSU-34-4's. Add in the amusement of an M1 crew bailing out when hit by a friendly shell splinter, right into the arms of a welcoming Mech Infantry squad.
All In all, I'm doing well enough to forgive some uselessness of the Rooski fly-boys.
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August 15th, 2008, 12:47 AM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: Erk, Culture shock
Quote:
Originally Posted by Listy
Hey its slightly more fun now his M1's are surrounded by Some T-80's and BMP units. His AH-64's got snipped by T-80's. His M551's are getting beaten up by ZSU-34-4's. Add in the amusement of an M1 crew bailing out when hit by a friendly shell splinter, right into the arms of a welcoming Mech Infantry squad.
All In all, I'm doing well enough to forgive some uselessness of the Rooski fly-boys.
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Ah the the beauty of the game!!
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August 21st, 2008, 07:59 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Surrender Withdraw
I agree this adds a new element to the game, in that if goes badly withdrawl & preservation becomes paramount but a few observations.
Seems to me battle ends once one side controls all victory hexes & the other has suffered high losses, may be based on diffrence between battle values I suppose. A "surrender" button that changes these to a lower level like 90% of all vic hexes & perhaps less losses will stop having to play several turns to reach last vic hex if used shotgun mode. At present end up withdrawing under fire but telling opponent vic hexes are now clear for him to speed up the end. Other option is a surrender option that ends the game but only becomes active once most of your force is destroyed or withdrawn. Tried & at present with 3 units left on map 2 Squads & a crew out of a force of about 130 game refused to end till all vic hexes taken, boring. Had 2 elements of OBA also
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