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August 13th, 2008, 09:03 PM
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Sergeant
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Join Date: Jun 2008
Location: Seattle, Wa
Posts: 293
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Standards - MA Game (sign-up)
I'm with Jim Morrison.  If you could go to the limit of 12 that you originally mentioned, I'd love to join you in this game. If you decide to include me, I would like to try Abyssia.
Eriu, c'tis, agartha, t'ien ch'i and pythium would also be fine, if you are concerned about balance issues or something.
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August 13th, 2008, 09:17 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Standards - MA Game (sign-up)
Well I do love beating astral gems out of Jim and it does give me a reason to make a new map and see if that will upload or not. Consider yourselves in the game pending some form of objection.
Players: 12/10
Nation and Players:
Abyssia / anticipatient
Arcoscephale / nozshand
Ashod / Calahan
Bandar Log / konming
Caelum / JimMorrison
Mictlan / AreaOfEffect
Man / Fakeymcfake
Marignon / Dedas
Pangaea / chrispedersen
Ry'leh / Jaxxepi
Ulm / Deadnature
Vanheim / 46852
P.S.: Does anticipatient know some about Abyssia that I don't. I'm personally more worried about Ry'leh and their lack of underwater competition.
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August 13th, 2008, 11:06 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Standards - MA Game (sign-up)
Didn't you know? MA Abysia now gets "Giantbreds"! Size 5, 63hp giants with Heat 6 aura. O.O
Oh the horror.....
Wait, did I mention they come with Fear+5, and have 4 arms?? 
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August 14th, 2008, 02:58 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Standards - MA Game (sign-up)
Quote:
Originally Posted by AreaOfEffect
P.S.: Does anticipatient know some about Abyssia that I don't. I'm personally more worried about Ry'leh and their lack of underwater competition.
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Oh man, the ocean is so small. It's basically right on the verge of a perfect size for a single water nation. If we had another, it'd be far too small.
The thing to remember about water nations is that they tend to be much weaker on land than a normal land-born nation. R'yleh also lacks real archers (no the psi-blasters don't count), and they get mauled early on by nations with access to good archers, which are plentiful in indy provinces with the right pop type.
Jazzepi
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August 14th, 2008, 03:01 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Standards - MA Game (sign-up)
Quote:
Originally Posted by Jazzepi
Oh man, the ocean is so small. It's basically right on the verge of a perfect size for a single water nation. If we had another, it'd be far too small.
The thing to remember about water nations is that they tend to be much weaker on land than a normal land-born nation. R'yleh also lacks real archers (no the psi-blasters don't count), and they get mauled early on by nations with access to good archers, which are plentiful in indy provinces with the right pop type.
Jazzepi
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But R'lyeh also gets those indy archers. 
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August 14th, 2008, 03:35 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Standards - MA Game (sign-up)
Quote:
Originally Posted by konming
But R'lyeh also gets those indy archers. 
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You're missing the point.
R'yleh's main troops get chewed up by the archers. There's nothing that comes out of their onland or offland citadels that carries a shield, or has really high protection, besides the meteroite guard, but it's better to just try to get a foot hold on land and build some heavy infantry. And even high protection, unless it's ridiculous Ulm levels, doesn't really protect you as well as having a shield and medium level armor.
Also, on this map, there's far fewer water territories to expand into then a given land nation has if you divide the number of land provinces / # of land players. Additionally, the land provinces are almost always in all directions, meaning you can expand in a concentric circle. On this map, the water nation has to basically expand in a straight line, which is awful because you have to do a lot of troop-time wasting back tracking.
Jazzepi
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August 14th, 2008, 03:49 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Standards - MA Game (sign-up)
Quote:
Originally Posted by Jazzepi
R'yleh's main troops get chewed up by the archers. There's nothing that comes out of their onland or offland citadels that carries a shield
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Not true, the little green Hybrid Troopers have a shield. And they're only 5 resources with 13 HP and two attacks. I avoided them for a long time, but that second attack makes them quite effective even against heavier troops - throw around some Body Ethereal or Luck buffing, and you've got a line that can shrug off a whole lot of arrows. 
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August 13th, 2008, 11:07 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Standards - MA Game (sign-up)
If there is still room, I'll join with Either Shinuyama, C'tis or Machaka. Ive never played with Shin or Machaka and never Middle C'tis but any of those look ok to me. If you let me join you can pick whichever race for me.
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August 13th, 2008, 11:22 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Standards - MA Game (sign-up)
Sorry PsiSoldier, 12 is the limit for real. Also, I've not only painstaking created a new map I'm pleased with but I managed to upload it successfully. Speaking of which, get the new map file from the annoying download site.
Last edited by AreaOfEffect; August 13th, 2008 at 11:25 PM..
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August 13th, 2008, 11:56 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Standards - MA Game (sign-up)
Now we have 12 players. Should the map be 18*12=216 provinces?
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