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August 15th, 2008, 01:39 PM
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General
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Join Date: Oct 2006
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Re: No MA C'tis guides :(
Do Dark Vines suffer from miasma? Does anyone know?
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August 15th, 2008, 03:27 PM
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National Security Advisor
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Re: No MA C'tis guides :(
HoneyBadger - no, Dark Vines seem immune.
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August 16th, 2008, 02:36 PM
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Sergeant
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Re: No MA C'tis guides :(
Quote:
Originally Posted by llamabeast
HoneyBadger - no, Dark Vines seem immune.
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They're not, unless it changed at some point.
I was playing around with c'tis a while ago and I think my scales were some combination of magic and growth, which unlocked the gardner event(blood druid + vines), both the gardner and the vines got sick.
The plus side though is that it seems that the event doesn't spawn again unless the druid dies (I tried the same scales with pan and got it, but only once. I tried the scales with other nations and didn't get the event at all), so if you take the mother of serpents (I think she's available for c'tis) you can amass a nice little army of vines and she can heal them up.
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August 16th, 2008, 08:49 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: No MA C'tis guides :(
Quote:
Originally Posted by Slobby
They're not, unless it changed at some point.
I was playing around with c'tis a while ago and I think my scales were some combination of magic and growth, which unlocked the gardner event(blood druid + vines), both the gardner and the vines got sick.
The plus side though is that it seems that the event doesn't spawn again unless the druid dies (I tried the same scales with pan and got it, but only once. I tried the scales with other nations and didn't get the event at all), so if you take the mother of serpents (I think she's available for c'tis) you can amass a nice little army of vines and she can heal them up.
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It's already difficult for MA C'tis to branch out into blood. Getting random blood on Lamia Queens is just that, random. And they aren't exactly cheap. Mass indy scouts are just going to get sick and die. Tartarians will get blood, but that's way down the road.
And if you do have blood, why would you bother summoning Dark Vines? Just make some demons (devils or hell knights) instead, who are disease-immune.
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August 16th, 2008, 10:24 PM
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Sergeant
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Join Date: Nov 2007
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Re: No MA C'tis guides :(
Quote:
Originally Posted by vfb
It's already difficult for MA C'tis to branch out into blood. Getting random blood on Lamia Queens is just that, random. And they aren't exactly cheap. Mass indy scouts are just going to get sick and die. Tartarians will get blood, but that's way down the road.
And if you do have blood, why would you bother summoning Dark Vines? Just make some demons (devils or hell knights) instead, who are disease-immune.
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I wasn't looking at going heavy into blood.
The event provides the dark vines for free, it seems that as long as the gardner dies, you'll keep getting the event. Therefore more and more free dark vines.
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August 15th, 2008, 04:19 PM
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Major
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Join Date: Mar 2008
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Re: No MA C'tis guides :(
If your having moral issues, avoid the H2 priests. Instead just keep getting marsh masters and research Thamaturgy 4. Touch of Madness is the way to never rout ever again. You also get a bunch of useful spells along the way.
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August 15th, 2008, 06:02 PM
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National Security Advisor
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Re: No MA C'tis guides :(
The elite slave guys are great, by the way. Recruit them in preference to the Swamp Guards.
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August 15th, 2008, 08:07 PM
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Sergeant
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Join Date: Jul 2008
Location: London, England
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Re: No MA C'tis guides :(
the elite slave guys are definately a better choice for melee the lack of a sheild a a little bit of a problem but shouldn't cause too much trouble.
Also i find C'tis could benefit from a defencive strategy, a combinastion of cheap and easily massed troops (if somewhat inferior to that of other nations) miasmas natural defence and skelly spamming make it a dificult defence to break through. Any dedicated force can be halted easily and weakened significantly with miasmas disease allowing a counter attack. For the offencive push C'tis has a number of pretty strong national summons such as the sacred sirrush(conj 5), it has 3 attacks and i find it is a good candidate for a nature bless.
i'm going to test some other strategies, don't ask what strategies because i'm not sure yet lol, it will come too me when i start playing hopefully.
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August 15th, 2008, 08:57 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: No MA C'tis guides :(
I think that Sirrush is a rather poor summon, probably one iof the poorest national summons at all because for 10(!) pearls you buy a mediocre fat sacred warrior. Taking on account the facts that pearls are very valuable and that they have lots of other uses, I'd rather forge 3(or 2 without a hammer) luck\antimagic amulets for my 12 gem banelords.
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August 15th, 2008, 10:50 PM
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Corporal
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Join Date: Dec 2006
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Re: No MA C'tis guides :(
Quote:
Originally Posted by ano
I think that Sirrush is a rather poor summon, probably one iof the poorest national summons at all because for 10(!) pearls you buy a mediocre fat sacred warrior. Taking on account the facts that pearls are very valuable and that they have lots of other uses, I'd rather forge 3(or 2 without a hammer) luck\antimagic amulets for my 12 gem banelords.
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Surely it depends on the situation? Please correct me if I am wrong but Sirrush is size 6 (immune to trampling), not undead, has three attacks to Bane Lord's one, more HP, much faster on the battlemap, and you have cheap mages that can cast luck anyway. I would have thought they serve different purposes.
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