Re: TESTING New Game Type
When you say that the "indy nation crumbled early" Do you mean the Independents? or the 2 Special Monsters nations?
The Indepts disappear on turn 2 as a nation no matter what I do. But still stays active (with a god). Im debating removing them as an AI since Im not sure the pros and cons of leaving them in. I think it tends to create a "free" high-population castle which is a drawback. I need to figure out how much the indepts move units and recognize alliances. I also might play with assigning the indepts (and special monster nations) specially created gods with specific scale settings.
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Last edited by Gandalf Parker; November 1st, 2008 at 11:40 AM..
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