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September 16th, 2008, 08:58 AM
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Corporal
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Join Date: May 2004
Location: Denmark
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: llamaserver and e-mail problems
Quote:
Originally Posted by lch
That makes 4800 emails daily limit.
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After Llamaserver implemented the functionality where people could create new games, the number of games have multiplied. I wouldn't be surprised if this is the reason we've hit the limit
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September 16th, 2008, 09:42 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: llamaserver and e-mail problems
It's new day already, so it would send some more now. And llamaserver not refreshing + weird actions when trying to to anything with for example postponing suggests more serious problem.
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September 16th, 2008, 09:54 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: llamaserver and e-mail problems
Quote:
Originally Posted by Innocence
Quote:
Originally Posted by lch
That makes 4800 emails daily limit.
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After Llamaserver implemented the functionality where people could create new games, the number of games have multiplied. I wouldn't be surprised if this is the reason we've hit the limit
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We were concerned about that. I created a MakeGame link on my server but never put it into use.
http://www.dom3minions.com/lab/MakeGame.htm
On a direct-connect server like mine the load would by much greater. We were hoping that a PbEM server could handle it better. But the idea that having it TOO easy to make a game would lead to a glut of same games that no one joins was a worry. Are there even threads here pitching most of the games made?
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 16th, 2008, 10:07 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: llamaserver and e-mail problems
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.
Jazzepi
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September 16th, 2008, 10:31 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: llamaserver and e-mail problems
Maybe his roommate plugged in the iron again?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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September 16th, 2008, 10:41 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: llamaserver and e-mail problems
Quote:
Originally Posted by Jazzepi
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.
Jazzepi
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Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.
I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 16th, 2008, 02:00 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: llamaserver and e-mail problems
Quote:
Originally Posted by Gandalf Parker
Quote:
Originally Posted by Jazzepi
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.
Jazzepi
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Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.
I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.
Gandalf Parker
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I've only noticed that for the games that have really weird settings, or for people who start them and don't understand how to advertise their games properly. I always have a status meter in the title that shows how many spots are open and how many spots are left.
Jazzepi
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September 17th, 2008, 12:57 AM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: llamaserver and e-mail problems
Quote:
Originally Posted by Jazzepi
Quote:
Originally Posted by Gandalf Parker
Quote:
Originally Posted by Jazzepi
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.
Jazzepi
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Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.
I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.
Gandalf Parker
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I've only noticed that for the games that have really weird settings, or for people who start them and don't understand how to advertise their games properly. I always have a status meter in the title that shows how many spots are open and how many spots are left.
Jazzepi
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The games I've started seem to fill up really quickly(2-3 days). I only start games with "no mods" and "if the game allows it, then it's OK" rules.
I've been looking to join a game for the past few weeks and have turned down every one because of mods or weird house rules. I'll probably just start another.
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September 17th, 2008, 10:01 AM
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Sergeant
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Join Date: Nov 2007
Location: Sweden
Posts: 270
Thanks: 31
Thanked 25 Times in 6 Posts
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Re: llamaserver and e-mail problems
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The Following 18 Users Say Thank You to Kadelake For This Useful Post:
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Amhazair, Bwaha, Dedas, Dragar, Gandalf Parker, Gregstrom, Hoplosternum, Janlm, lch, llamabeast, mighty_scoop, Reay, Reverend Zombie, Revolution, Tichy, Tyrant, vfb, WingedDog |
September 17th, 2008, 10:11 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: llamaserver and e-mail problems
LOL
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