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October 22nd, 2008, 12:51 AM
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Sergeant
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Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
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Re: Idle mage time
Quote:
Originally Posted by HoneyBadger
Might be fun to have a few more Pretender chassis that are gem-producers, or can turn into gem-producers, though. Especially for some of the gems that don't have forgeable item-makers, like bloodstones, clams, or fever fetishes. I can't think of any Pretenders that make Death gems, currently. for instance-but I might be forgetting something.
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I made one death-gem-making pretender a while ago.
http://forum.shrapnelgames.com/showt...light=amethist
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October 21st, 2008, 10:02 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Idle mage time
There's a bit of that in CB1.3 right now. And some pretenders that used to get one or two get more. Here's the gods that were changed:
Mother of Rivers
Monolith
Oracle
Fountain of Blood
Lord of Rebirth
Son of the Sun
Lord of Plenty
Mother of Lions
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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October 21st, 2008, 10:21 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Idle mage time
Do any get death-gems? I always seem to run short on those.
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You've sailed off the edge of the map--here there be badgers!
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October 21st, 2008, 10:32 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
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Re: Idle mage time
In CBM, Lord of Rebirth gets death gem. Also the famous artifact The Sickle Whose Corp is Pain can reliably produce 10-30 death gems per turn if you use it right.
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October 21st, 2008, 10:33 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
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Re: Idle mage time
It always seems to me that death sites are the easiest to find. It's just that death summons and spells are so good that there is a lot of use for them! And the global Well of Misery, while prolific, is the hardest to achieve.
I really like the gem balance as is, any significant change would upset the game.
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October 22nd, 2008, 09:15 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Thanked 162 Times in 118 Posts
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Re: Idle mage time
Well, Ars Magica is referenced in the intro to the manual, so I guess they did draw some inspiration from it.
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October 22nd, 2008, 01:04 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Idle mage time
Gregstrom:
Like totally base magic system on Ars Magica? 
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October 22nd, 2008, 02:52 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Thanked 162 Times in 118 Posts
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Re: Idle mage time
That's interesting. Sadly I never played Ars Magica, though.
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October 22nd, 2008, 10:06 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Idle mage time
Ars Magica is one of the best RPGs out there. Especially for fans of Dominions, since it also draws on real world history and folklore.
The more familiarity you have with Ars Magica, the more the similarities between the two become apparent. It's definitely not 100% by any means, but there are some strong similarities.
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You've sailed off the edge of the map--here there be badgers!
Last edited by HoneyBadger; October 22nd, 2008 at 10:08 PM..
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