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  #1  
Old October 24th, 2008, 11:45 AM

Omnirizon Omnirizon is offline
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Default Re: Best Magic Path Synergies?

I only want to reiterate that Fire/Water is in one of the most high powered combos in the game

Acid spells are VERY good for their cost and level. Acid Rain can be crazy. The Staff of Corrosion competes with Standard of the Damned for favorite quickened spell slinger item. The only reason these spells don't get more air time is because so very few nations can actually use them.

And actually, I nominate Shinuyama as best nation for making an artillery out of Staves of Corrosion. They have natural F/W gem income, so they don't need to bootstrap one, and 1/4 of mages can naturally craft the staves. Lastly, they have one of the best line-up of commanders for acting as spell slinging artillery (ie. muiltiple high precision commanders, some who can buff themselves with quickness and some who have no magic at all which is actually good in this situation because then there is no worry they will try to cast some other spell.)

This is on top of the other great item available through this combo.

I guess my rating would be:

1. F/W
2. E/S
3. A/N or A/E
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  #2  
Old October 24th, 2008, 01:40 PM
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Default Re: Best Magic Path Synergies?

Thanks for the tips about Fire/Water (=Acid) to you guys. Apparently, I really underestimated this combo. Possibly due to its rarity

I'll find a way to give it a try into an SP.
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Old October 25th, 2008, 03:02 AM
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Default Re: Best Magic Path Synergies?

Earth + Air is one of my favorites--specifically for the Watchers.

Watchers have to be my favorite summons in the game. I've built Pretenders around Watcher-spamming before.
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Old October 25th, 2008, 01:32 PM
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Default Re: Best Magic Path Synergies?

Quote:
Originally Posted by HoneyBadger View Post
Earth + Air is one of my favorites--specifically for the Watchers.

Watchers have to be my favorite summons in the game. I've built Pretenders around Watcher-spamming before.
They'd be nice if they didn't require magic leadership. I still use them now and then but its bittersweet.
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Old October 25th, 2008, 02:09 PM
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Default Re: Best Magic Path Synergies?

They're best used to boost PD, specifically PD that includes a magical leader.

I wonder what happens if you GoR them, though. I've never tried that before.
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Old October 25th, 2008, 04:01 PM

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Default Re: Best Magic Path Synergies?

I'm surprised that Astral + Death was so quickly discounted. Do people even use Soul Drain any more?

I mean, the Nether spells are cool, and dusk daggers are outright SC killers, but most of the best death spells require a Communion and that's a key synergy. Ether Lords are also formidable late-game combatants.

Astral + Death forever!
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Old October 25th, 2008, 04:20 PM
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Default Re: Best Magic Path Synergies?

Astral + Death is very nice, and they're also two of the most powerful paths. I'm hoping, at some point, to build a Nation that uses those two paths, exclusively.
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Old October 25th, 2008, 04:28 PM

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Default Re: Best Magic Path Synergies?

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Originally Posted by HoneyBadger View Post
Astral + Death is very nice, and they're also two of the most powerful paths. I'm hoping, at some point, to build a Nation that uses those two paths, exclusively.
Would that nation be called MA Ermor?
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Old October 25th, 2008, 05:02 PM
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Default Re: Best Magic Path Synergies?

No, it'll be a modded Nation based on the Warhammer 40,000 Necrons, but conforming to Dominions "technology", so Steampunk basically, but still undead.

Similar to, but different than, Ermor.
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Last edited by HoneyBadger; October 25th, 2008 at 05:09 PM..
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