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November 17th, 2008, 07:35 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Suggestions for SP play?
HoneyBadger,
How do you switch them to Impossible AI? I thought that was, well, impossible. Did a recent patch add the ability to pick the level of AI when you cede control? Or do you do it with a hex editor?
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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November 17th, 2008, 08:24 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Suggestions for SP play?
It doesnt really matter much. The main difference is the number of points that it uses in creating its pretender and scales. So you cant really create a mid-game AI that is more than "average" (players level of starting points) unless you use the nocheat-check switch and create pretenders that are way off the scale at the beginning of the game. Then play it for abit before turning it AI.
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November 17th, 2008, 08:53 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Suggestions for SP play?
I might have been wrong about that, MaxWilson, I'm just going by memory, but if you choose the Pretender scales and point-distribution, and then switch them to AI, it will usually work out to being better than arbitrary AI.
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You've sailed off the edge of the map--here there be badgers!
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November 17th, 2008, 09:27 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Suggestions for SP play?
It is (and the basis of the SemiRand's pretender library which can randomly select AI gods from pre-made better builds)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 18th, 2008, 03:50 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Thanked 105 Times in 73 Posts
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Re: Suggestions for SP play?
The higher points are non-trivial, but the real benefit IMHO is that Impossible AIs get +100% to research, gold, gem production, etc. Of course that makes it pretty obvious why your nation is not allowed to become an Impossible AI just because you resign...
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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November 18th, 2008, 05:17 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Suggestions for SP play?
I wish there were some way to just save Pretenders for different Nations, and then have the AI always play with that specific Pretender, unless instructed otherwise.
__________________
You've sailed off the edge of the map--here there be badgers!
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November 18th, 2008, 06:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Suggestions for SP play?
You probably could with MODs but knocking out all of the options excent the ones you want might take abit of doing.
Its fairly simple with AIs added to a map file. But its rather absolute. It even applies to human players taking the nation.
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