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November 18th, 2008, 07:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Exploits, New and Used
True enough. We often spoke of dropping items to get the AI to pick them up, and sending items to them to fill their lab so they cant make things. Those got fixed in patches.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 18th, 2008, 09:38 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
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Re: Exploits, New and Used
Put a Crystal Matrix on a priest (with no other magic paths), and give him two communion slaves. He will cast multiple fatigue 0 spells every turn. Very nice for fighting Ermor.
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November 19th, 2008, 07:58 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Exploits, New and Used
Quote:
Originally Posted by sector24
Put a Crystal Matrix on a priest (with no other magic paths), and give him two communion slaves. He will cast multiple fatigue 0 spells every turn. Very nice for fighting Ermor.
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Wow, really? He will actually cast more than once per round?
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November 19th, 2008, 01:23 AM
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General
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Join Date: Oct 2006
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Re: Exploits, New and Used
One thing I'd like to talk about are items that can be double-equipped, like Bracers of Protection. I personally think that a select few miscellaneous items *should* be multiply equippable, such as bracers, which would normally be worn as a pair, anyway, as well as certain rings, etc.
Certain items just make sense to allow this, but I don't want it to remain as an exploit. I think there should be "dual-equip" ability tag that could be applied to items, that would allow the powers of more than one equipped item to add together.
I don't believe this would affect balance detrimentally, since it's still items occupying slots, and diversification is usually of much more value. So I feel it would add to strategy, to have such a feature, rather than create overpowered SC's.
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November 19th, 2008, 11:23 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Exploits, New and Used
Actually that might be a good idea.
The bugs that can be shown as being exploited might get more attention than those that are just irritating.
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