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November 29th, 2008, 03:31 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Transformation questions
Yep, but the risk is still very high. Why 20% btw? I understand the trouble of playing with Astral and Blood powers (horror marks, curses), after all you disturb immensely superior powers... but Nature? Trying to become a -normal- animal after 7 levels of research in alteration of the bodies, kills or feebleminds 1 out of 5 expert nature mages? That's a thing RPGs' druids do all the day...
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November 29th, 2008, 04:04 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Transformation questions
From an earlier discussion on transformation. I'd taken turmoil/death/cold, so my income was crap. Once I'd finished most of the research, I used it extensively:
Quote:
Originally Posted by cleveland
In CBM it's only 3N, and at that price, I found it extremely cost effective for my LA Pangaea Pans & Panic Apostates (330 & 320 gold, respectively; neither are sacred).
The spell turned 22 gold/turn units into 0 gold/turn animals. The major drawbacks are the chance of feeblemind (I guesstimate that's around 10-15%) and the loss of slots (most of the animals only have misc slots). However, I did once get a flying, fire-breathing chimera that could self-cast Invulnerability & Personal Regeneration; another time, I got a Winged Monkey with full slots. More typically, you get various animals with interesting abilities (like mountain-survival cave drakes, flying wyverns, or stealthy moose).
Plus, when your unit becomes feebleminded, it always transforms into a Foul Spawn of some variety, which can be not-so-terrible...
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Besides, what could be more fantastic than cutting off your opponent's only path of retreat with a sneaky, rampaging moose?
Last edited by cleveland; November 29th, 2008 at 04:07 PM..
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November 29th, 2008, 04:22 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Transformation questions
Lol, nice analysis
Manual states the chance of things going wrong is 20%. While becoming a b4d4ss foulspawn like that is funny, death is surely not
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November 29th, 2008, 04:46 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Transformation questions
Death happens only very rarely.
Becoming feebleminded isn't that bad if you can heal which shouldn't be too big a problem for a nature power.
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November 29th, 2008, 08:02 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Transformation questions
I think it should cost 2-5 gems so it would be worth the risk for N mages.
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November 29th, 2008, 08:07 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Transformation questions
In CBM it is already repriced
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June 15th, 2010, 12:48 PM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: Transformation questions
Tried transformation on immobile pretender (FoB) as was mentiined by someone, no transformation happened, though gems on spellcasting were spent. Tried several times So this idea probably doesn't work with pretenders.
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June 15th, 2010, 01:11 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: Transformation questions
Quote:
Originally Posted by militarist
Tried transformation on immobile pretender (FoB) as was mentiined by someone, no transformation happened, though gems on spellcasting were spent. Tried several times So this idea probably doesn't work with pretenders.
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No idea whether it excludes pretenders, but it excludes lifeless/undead as valid targets (so you can't e.g. use it on a Tartarian with N paths to avoid them smashing your temple.) The Fountain of Blood is lifeless.
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June 15th, 2010, 01:48 PM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: Transformation questions
I think fountains/statue are the only type of pretenders that would worth to transform if it was possible on the stage of the game when it can be cast.
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June 15th, 2010, 06:37 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Transformation questions
Its my impression that pretenders are immune. But its also my impression that if they become a troll, it then works.
way to many hours playing this game.
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