|
|
|
 |
|

May 20th, 2009, 03:17 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Preponderance 2 - RAND team game! [sign-ups]
namad:
Yep, you can propose some nations to be not included. I think it should be 5-8 at most though. Only few of them are really hopeless, especially in team game.
And rerolling once [1 of 2 nations] seems fair, especially if we remove some nations totally.
|

May 20th, 2009, 03:21 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Preponderance 2 - RAND team game! [sign-ups]
Has anything been done to fix the WotG income/ resources imbalance: aka outside (cave provinces) have no income/population/resources compared to inside provinces.. *and* its exacerbated by the number (few)of sites with multiple neighbors?
|

May 20th, 2009, 03:22 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Preponderance 2 - RAND team game! [sign-ups]
chrispedersen:
Cave provs will get set amount of population. Much higher than standard cave provs. 5k for small provs, 10-15k for entrance, linkers, 25-30k for gateways.
|

May 20th, 2009, 03:29 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Preponderance 2 - RAND team game! [sign-ups]
Well thats cool.. but how will they compare to standard provinces?
considering that standard provinces have 3-6 neighbors and many caves have 1-2... I think you need to make some sort of assumption as is done for seas. either they represent huge cavern systems with concomitant income etc. Or perhaps just each cave system should have a lot of resources (raw minerals et).
Although interestingly, caves act like dominion propagation wave guides.. blasting out the entrances of the caves.
|

May 20th, 2009, 03:51 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Preponderance 2 - RAND team game! [sign-ups]
You still have 2 pretenders to design and put magic paths on. And you can reroll one nation, if it's really bad and you want to take the risk.
|

May 20th, 2009, 04:08 PM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: Preponderance 2 - RAND team game! [sign-ups]
In prep 1, a player could sub for his own teammate for a while, will this be the case here?
|

May 20th, 2009, 04:11 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Preponderance 2 - RAND team game! [sign-ups]
Yep.
|

May 20th, 2009, 04:44 PM
|
 |
First Lieutenant
|
|
Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
|
|
Re: Preponderance 2 - RAND team game! [sign-ups]
Alright I'm back in for this one.. I'm really hoping to see this one through to the end one way or another.
|

May 20th, 2009, 05:44 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Preponderance 2 - RAND team game! [sign-ups]
谋事在人,成事在天。
|

May 20th, 2009, 05:48 PM
|
Second Lieutenant
|
|
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: Preponderance 2 - RAND team game! [sign-ups]
why not just say "more people" ?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|