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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 26th, 2009, 06:51 PM
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Default Re: Discworld MA mod Version 0.11 Now with colours that do not make your eyes bleed

New version released with a multitude of bug fixes balance changes and general all round improvements on my part. Get it download and try it. As I have said before all comments and criticism will be gratefully received.
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Old October 11th, 2009, 03:24 PM
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Default Re: Discworld MA mod Version 0.1 released for play testing

The venom green is indeed making the knights and the other unit way too colorful.

As for Rincewind, I'd suggest that you give him the onebattlespell "cast returning", spell number 54, which is the same effect that the Armor of Virtue is using.
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Old October 25th, 2009, 02:07 AM
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Default Re: Discworld MA mod Version 0.1 released for play testing

There are plenty of deities in discworld lore to make pretenders from.

Cohen the barbarian as national hero or perhaps his silver horde with him on lead as national summon?

And as ppl who have red books know Ankh Morpork really doesn't need army to defend it as all conquerors will after entering town unopposed be assimilated to general populace or just throw towel in matter of days/weeks without much of fuzz.
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