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View Poll Results: Would you object to CBM adding spells/summons?
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No
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40 |
67.80% |
Yes
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13 |
22.03% |
I don't use CBM
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6 |
10.17% |
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September 5th, 2009, 12:12 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: New spells/summons
Quote:
Originally Posted by Executor
Dammit, voted yes meant no.
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You mean no when you meant yes?
I think I created the world's most tricky poll.
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September 5th, 2009, 12:19 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: New spells/summons
Err... Now I don't know what the hell I voted or wanted to vote... damn you QM.
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September 5th, 2009, 12:30 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: New spells/summons
I voted no, which was excellent because that's exactly what I mean't to vote!
I would love to see some alternative SC's to tarts, the only problem with tarts is there is NO OTHER ALTERNATIVE to them. Tarts need no nerfs, just alternatives!
I would suggest a fire based SC as the very first one, summonable by fire gems only and with perhaps a x3 damage bonus vs undead built in, cost 40'ish fire gems.
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September 5th, 2009, 04:16 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: New spells/summons
New spells, units and sites would be ok as long as they were implemented with the utmost care.
New units would need top notch dom3 style graphics and descriptions on top of fitting into the balance, the reason is that since CBM is used so much it needs to feel just as genuine as the vanilla game.
One alternative is to make more powerful versions of national spells for weak nations. MA Agartha could get ench 7/8/9 spells to mass produce their statues, Marverni could get a remote attack spell with boars led by a boar of the carnute etc...
I don´t think the game needs more cheap SC:s like the tartarians, rather more available counters so they become less useful. I like Meglobobs suggestion, but I´d rather see a cheap fire thug with the specific abilities (flying + innate holy scourge?) to counter tartarians but not to become the "new tartarian" if you get my point.
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September 5th, 2009, 04:20 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: New spells/summons
I pretty much agree with you Fantomen.
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September 5th, 2009, 04:45 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
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Re: New spells/summons
Also got tricked by the tricky poll. I don't have any problem with new summons being added.
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September 6th, 2009, 12:20 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: New spells/summons
Quote:
Originally Posted by Fantomen
I don´t think the game needs more cheap SC:s like the tartarians, rather more available counters so they become less useful. I like Meglobobs suggestion, but I´d rather see a cheap fire thug with the specific abilities (flying + innate holy scourge?) to counter tartarians but not to become the "new tartarian" if you get my point.
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This is a good idea!
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September 6th, 2009, 10:31 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: New spells/summons
I voted no, and I meant no. By which I of course mean yes. Just remember, yes means no and no means yes.
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September 6th, 2009, 11:18 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
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Re: New spells/summons
Don't use CBM, but I might try it some time. Wouldn't mind new spells or summons....
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