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October 7th, 2009, 11:01 AM
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Re: Warhammer Greenskin hype/brainstorming thread....
Oh, nearly forgot...
Calchet. Personally I don't mind if you re-use the orc sprites for your chaos dwarf mod. Fantomen is the proper person to answer that though, I suppose. Though I can't see why he would say no. 
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October 7th, 2009, 12:55 PM
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Re: Warhammer Greenskin hype/brainstorming thread....
If you can make a Forestform unit, and a Mountainform unit, and make each of them irreversable (in other words, cause them to shapechange into a unit without Forestform/Mountainform), then I don't see why it shouldn't be possible to recruit a single unit with both a Forestform and a Mountainform, so that it permanently becomes a different unit, when recruited in a forest or a mountain.
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October 7th, 2009, 01:01 PM
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Re: Warhammer Greenskin hype/brainstorming thread....
you've blown my mind Honeybadger!! I don't quite understand what you said, but I'm intrigued enough to see if I can make something like that work.
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October 7th, 2009, 01:39 PM
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Re: Warhammer Greenskin hype/brainstorming thread....
The only problem with that is, once one of the basic variety goes into a forest or a mountain, it would turn into one of the other forms. That would seem a bit strange. Also, mountain shape isn't completely available for modding. I guess you could copy one of the new jomon units?
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October 7th, 2009, 01:26 PM
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Re: Warhammer Greenskin hype/brainstorming thread....
Basic Unit = "Teenaged Orc". Teenaged Orc doesn't know what he wants to be when he grows up. But, his inattentive yuppie parents have a lot of money. In the fall they go camping in Seattle (forests), and in the spring they ski outside of Denver (mountains). Teenaged Orc has a girlfriend in both Seattle and Denver, and both of them want him to move in with them
(they don't know about each other). Teenaged Orc has a choice to make. He could either become a ranger in Seattle, or a ski instructor in Denver. His parents, however, want him to become a famous surgeon, and will cut him off if he drops out of college. He doesn't have a car, so he's going to have to backpack his way across the country to either Seattle or Denver. Once he leaves, he can't go back and live with his parents, and it's too far to switch back and forth.
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October 7th, 2009, 01:35 PM
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Re: Warhammer Greenskin hype/brainstorming thread....
LOL that's all I can think to say to that Honey.
Any ideas on unit numbers that are available? I was thinking of just copying the unit numbers of a seperate mod not related to any of the Warhammer nations. Same with weapon numbers, spell numbers, etc.
Also, how do name lists work? I suppose I could just about copy/paste Sombre's name list from Ogre Kingdoms.
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October 7th, 2009, 03:36 PM
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Colonel
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Re: Warhammer Greenskin hype/brainstorming thread....
Quote:
Originally Posted by BandarLover
LOL that's all I can think to say to that Honey.
Any ideas on unit numbers that are available? I was thinking of just copying the unit numbers of a seperate mod not related to any of the Warhammer nations. Same with weapon numbers, spell numbers, etc.
Also, how do name lists work? I suppose I could just about copy/paste Sombre's name list from Ogre Kingdoms.
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There's a mod compactibilty spread sheet (by Gregstrom) in the forums, you can find numbers for Ogres, Tomb Kings, Skaven and Chaos there. By comparing those numbers with the ones posted below, you should find "spots" to squeeze your stuff in.
Here's a list of Dwarf Numbers
-Monsternumbers -> 2650-2680??
-Weaponnumbers -> 840-860
-Armornumbers -> 340 - 360(max)
-Sitenumbers -> 795 - 799(max)
-nationnumner -> 77
Here's a list for Bretonnia
--nationslot 78
--weaponslots 715 - 721
--armourslots 322 - 323
--unitslots 2750 - 2786 (will probably go up to 2790)
--siteslots 788 - 789
--10 spell-slots (will eventually take 12)
And only Calchet knows what slots the Chaos Dwarfs will take.
As for namelists, things look grim. Ogres and Bretonnia take up the Bogarus namelists and Tomb Kings + Skaven take the 126/127 slots. IIRC, one of the Hinnom giant name lists was restricted to either EA/LA, which would make overwritable (in the same way like Bretonnia and Ogre names overwrite Bogarus male/female names).
If nothing else seems to work, the "nature beast" namelist could be overwritten with a minimal effect on the vanilla game.
It doesn't make stuff any easier that I'll need a name slot for dwarfs too... Ugh.. I'll likely have to co-operate with Clachet to use the same namelist and type for both dwarf races.
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October 7th, 2009, 04:33 PM
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Corporal
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Re: Warhammer Greenskin hype/brainstorming thread....
Looking at name types, it should be possible to use the following without much disruption, if their names are accurate - I've yet to test it, though.
131, "EA Ulm Male"
132, "EA Ulm Female"
135, "Amazon" (Might disrupt indies, but if used for a female nametype, it shouldn't be too obvious~)
137, "Maverni Male"
138, "Maverni Female"
141, "Inuit"
It should be fine to share a nametype between regular Dwarfs and the Chaos version, as the Chaos Dwarfs might as well keep the same system, even after falling to Chaos.
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October 7th, 2009, 03:08 PM
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National Security Advisor
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Re: Warhammer Greenskin hype/brainstorming thread....
There is no mountainshape is there? Just forestshape and plainshape. So you would have two possible outcomes on recruitment (savage orcs/forest goblins in forests, normal orcs/goblins elsewhere), and no possibility of the bug rdonj describes. You couldn't have mountain specific night goblins though.
I like the idea of goblins and orcs recruited in forests coming out as forest goblins / savage orcs very much! I think it would be funky.
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October 7th, 2009, 03:24 PM
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Second Lieutenant
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Re: Warhammer Greenskin hype/brainstorming thread....
Would make the terrain type of your Cap a rather large factor on your early game unit options (more-so than the usual resource availability effect of surrounding provinces)
Would also mean that you wouldn't be able to see exactly what you're getting on the recruitment screen.
Not that either of those is necessarily horrible...just different.
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